| using UnityEngine; | 
| using System; | 
|   | 
|   | 
| public class MathUtility | 
| { | 
|   | 
|     public static Vector3 Rotate90_XZ_CW(Vector3 vector) | 
|     { | 
|         Vector3 _vec = new Vector3(vector.z, vector.y, -vector.x); | 
|         return _vec; | 
|     } | 
|   | 
|     public static Vector3 Rotate90_XZ_CCW(Vector3 vector) | 
|     { | 
|         Vector3 _vec = new Vector3(-vector.z, vector.y, vector.x); | 
|         return _vec; | 
|     } | 
|   | 
|     public static Vector3 Rotate180_XZ(Vector3 vector) | 
|     { | 
|         Vector3 _vec = new Vector3(-vector.x, vector.y, -vector.z); | 
|         return _vec; | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 返回手势方向 | 
|     /// </summary> | 
|     /// <param name="_start"></param> | 
|     /// <param name="_end"></param> | 
|     /// <returns></returns> | 
|     static public GestureType GetGestureDirection(Vector2 _start, Vector2 _end) | 
|     { | 
|         GestureType gesture; | 
|   | 
|         var direction = _end - _start; | 
|         var x = direction.x; | 
|         var y = direction.y; | 
|   | 
|         if (y < x && y > -x) | 
|         { | 
|             gesture = GestureType.Right; | 
|         } | 
|         else if (y > x && y < -x) | 
|         { | 
|             gesture = GestureType.Left; | 
|         } | 
|         else if (y > x && y > -x) | 
|         { | 
|             gesture = GestureType.Up; | 
|         } | 
|         else | 
|         { | 
|             gesture = GestureType.Down; | 
|         } | 
|   | 
|         return gesture; | 
|     } | 
|   | 
|     public static float FreeFall(float _startY, float _time) | 
|     { | 
|   | 
|         float deltaY = 0.5f * Constants.GRAVITY_RATE * Mathf.Pow(_time, 2f); | 
|   | 
|         return _startY - deltaY; | 
|     } | 
|   | 
|     public static float CalculateRefrenceScale(Vector2 _designWH) | 
|     { | 
|         var width = _designWH.x; | 
|         var height = _designWH.y; | 
|         var refrenceHeight = 0f; | 
|   | 
|         if (Screen.height / (float)Screen.width > height / (float)width) | 
|         { | 
|             refrenceHeight = (float)width / Screen.width * Screen.height; | 
|         } | 
|         else | 
|         { | 
|             refrenceHeight = height; | 
|         } | 
|   | 
|         var scale = refrenceHeight / height; | 
|   | 
|         return scale; | 
|     } | 
|   | 
|     public static float CalDistance(Vector3 srcPos, Vector3 desPos) | 
|     { | 
|         return (srcPos.x - desPos.x) * (srcPos.x - desPos.x) + (srcPos.z - desPos.z) * (srcPos.z - desPos.z); | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 返回Int数据中某一位是否为1 | 
|     /// </summary> | 
|     /// <param name="value"></param> | 
|     /// <param name="index">32位数据的从右向左的偏移位索引(0~31)</param> | 
|     /// <returns>true表示该位为1,false表示该位为0</returns> | 
|     public static bool GetBitValue(uint value, ushort index) | 
|     { | 
|         if (index > 31) | 
|         { | 
|             throw new ArgumentOutOfRangeException("index"); //索引出错 | 
|         } | 
|   | 
|         var val = 1 << index; | 
|         return (value & val) == val; | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 设定Int数据中某一位的值 | 
|     /// </summary> | 
|     /// <param name="value">位设定前的值</param> | 
|     /// <param name="index">32位数据的从右向左的偏移位索引(0~31)</param> | 
|     /// <param name="bitValue">true设该位为1,false设为0</param> | 
|     /// <returns>返回位设定后的值</returns> | 
|     public static int SetBitValue(int value, ushort index, bool bitValue) | 
|     { | 
|         if (index > 31) | 
|         { | 
|             throw new ArgumentOutOfRangeException("index"); //索引出错 | 
|         } | 
|   | 
|         var val = 1 << index; | 
|         return bitValue ? (value | val) : (value & ~val); | 
|     } | 
|   | 
|     public static bool IsPointInsideRectangel(Vector3 point, Vector3 rectStart, Vector3 rectEnd) | 
|     { | 
|         return point.x > rectStart.x && point.x < rectEnd.x && point.z > rectStart.z && point.z < rectEnd.z; | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 返回角度代表的四元素 | 
|     /// </summary> | 
|     /// <param name="angle"></param> | 
|     /// <returns></returns> | 
|     public static Quaternion GetClientRotationFromAngle(int angle) | 
|     { | 
|         float _angle = Mathf.Clamp(1.40625f * angle, 0f, 359f); | 
|         return Quaternion.Euler(0, _angle, 0); | 
|     } | 
|   | 
|     public static float DistanceSqrtXZ(Vector3 p1, Vector3 p2) | 
|     { | 
|         p1.y = 0; | 
|         p2.y = 0; | 
|         return Vector3.SqrMagnitude(p2 - p1); | 
|     } | 
|   | 
|     public static Vector3 ForwardXZ(Vector3 target, Vector3 self) | 
|     { | 
|         target.y = 0; | 
|         self.y = 0; | 
|         return (target - self).normalized; | 
|     } | 
|   | 
|     public static bool IsSameDir(Vector3 vec1, Vector3 vec2) | 
|     { | 
|         vec1.y = 0; | 
|         vec2.y = 0; | 
|   | 
|         return Vector3.Dot(vec1, vec2) > 0; | 
|     } | 
|   | 
|     public static bool OppositeDir(Vector3 vec1, Vector3 vec2) | 
|     { | 
|         vec1.y = 0; | 
|         vec2.y = 0; | 
|   | 
|         return Vector3.Dot(vec1, vec2) < 0; | 
|     } | 
|     public static int Power(int a, int e) | 
|     { | 
|         int value = 1; | 
|         for (int i = 0; i < e; i++) | 
|         { | 
|             value *= a; | 
|         } | 
|   | 
|         return value; | 
|     } | 
|   | 
|     public static bool CheckAdult(string _IDNumber) | 
|     { | 
|         if (string.IsNullOrEmpty(_IDNumber)) | 
|         { | 
|             return false; | 
|         } | 
|   | 
|         if (_IDNumber.Length == 15) | 
|         { | 
|             return true; | 
|         } | 
|         else if (_IDNumber.Length == 18) | 
|         { | 
|             var year = int.Parse(_IDNumber.Substring(6, 4)); | 
|             var month = int.Parse(_IDNumber.Substring(10, 2)); | 
|             var day = int.Parse(_IDNumber.Substring(12, 2)); | 
|             var borth = new DateTime(year, month, day); | 
|   | 
|             return (DateTime.Now - borth).TotalDays >= (365 * 18 + 4); | 
|         } | 
|         else | 
|         { | 
|             return true; | 
|         } | 
|     } | 
|   | 
|     public static float GetFloatFromLitJson(LitJson.JsonData j) | 
|     { | 
|         if (j.IsDouble) | 
|         { | 
|             return (float)(double)j; | 
|         } | 
|         else if (j.IsInt) | 
|         { | 
|             return (float)(int)j; | 
|         } | 
|         return 0f; | 
|     } | 
| } |