少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-14 99a3f198578f79b48bca1821554fb4b76270cd27
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
 
namespace TableConfig
{
    public partial class PriorBundleConfig : ConfigBase
    {
        static List<string> m_Audios;
        public static List<string> audios {
            get {
                if (!inited)
                {
                    Init();
                }
                return m_Audios;
            }
        }
 
        static List<string> m_Effects;
        public static List<string> effects {
            get {
                if (!inited)
                {
                    Init();
                }
                return m_Effects;
            }
        }
 
        static List<string> m_Scenes;
        public static List<string> scenes {
            get {
                if (!inited)
                {
                    Init();
                }
                return m_Scenes;
            }
        }
 
        static List<string> m_Mobs;
        public static List<string> mobs {
            get {
                if (!inited)
                {
                    Init();
                }
                return m_Mobs;
            }
        }
 
        static bool inited = false;
 
        static void Init()
        {
            var values = ConfigManager.Instance.GetAllValues<PriorBundleConfig>();
            m_Audios = new List<string>();
            m_Effects = new List<string>();
            m_Scenes = new List<string>();
            m_Mobs = new List<string>();
 
            foreach (var value in values)
            {
                switch (value.AssetType)
                {
                    case 1:
                        m_Scenes.Add(value.AssetABName.ToLower());
                        break;
                    case 2:
                        m_Mobs.Add(value.AssetABName.ToLower());
                        break;
                    case 3:
                        m_Audios.Add(value.AssetABName.ToLower());
                        break;
                    case 4:
                        m_Effects.Add(value.AssetABName.ToLower());
                        break;
                }
            }
 
            inited = true;
        }
 
    }
 
}