少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-14 99a3f198578f79b48bca1821554fb4b76270cd27
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using System.Collections.Generic;
using System.Text;
namespace TableConfig
{
    public partial class SkillConfig : ConfigBase, IConfigPostProcess
    {
        /// <summary>
        /// 根据职业以及技能类型存储技能
        /// </summary>
        private static Dictionary<int, Dictionary<int, Dictionary<int, List<SkillConfig>>>> m_Skills = new Dictionary<int, Dictionary<int, Dictionary<int, List<SkillConfig>>>>();
 
        public void OnConfigParseCompleted()
        {
            #region 根据职业以及技能类型以及技能等级
            Dictionary<int, Dictionary<int, List<SkillConfig>>> funcDic = null;
            Dictionary<int, List<SkillConfig>> typeDic = null;
            List<SkillConfig> lvlist = null;
            m_Skills.TryGetValue(UseType, out funcDic);
            if (funcDic != null)
            {
                funcDic.TryGetValue(FuncType, out typeDic);
                if (typeDic != null)
                {
                    typeDic.TryGetValue(SkillTypeID, out lvlist);
                    if (lvlist != null)
                    {
                        lvlist.Add(this);
                    }
                    else
                    {
                        lvlist = new List<SkillConfig>();
                        lvlist.Add(this);
                        typeDic.Add(SkillTypeID, lvlist);
                    }
                }
                else
                {
                    typeDic = new Dictionary<int, List<SkillConfig>>();
                    lvlist = new List<SkillConfig>();
                    lvlist.Add(this);
                    typeDic.Add(SkillTypeID, lvlist);
                    funcDic.Add(FuncType, typeDic);
                }
            }
            else
            {
                funcDic = new Dictionary<int, Dictionary<int, List<SkillConfig>>>();
                typeDic = new Dictionary<int, List<SkillConfig>>();
                lvlist = new List<SkillConfig>();
                lvlist.Add(this);
                typeDic.Add(SkillTypeID, lvlist);
                funcDic.Add(FuncType, typeDic);
                m_Skills.Add(UseType, funcDic);
            }
            #endregion
            #region 坐骑技能获取
            _textBuilder.Length = 0;
            if (FuncType == 5)
            {
                _textBuilder.Append(SkillTypeID);
                _textBuilder.Append(SkillLV);
                T_HorseSkill.Add(_textBuilder.ToString(), this);
            }
 
            #endregion
        }
 
        //--坐骑技能获取
        private static StringBuilder _textBuilder = new StringBuilder();
        public static Dictionary<string, SkillConfig> T_HorseSkill = new Dictionary<string, SkillConfig>();
 
        /// <summary>
        /// 根据职业类型以及技能类型获取技能
        /// </summary>
        /// <param name="occupy"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        public static Dictionary<int, List<SkillConfig>> GetSkillWithOccpyAndType(int occupy, int type)
        {
            Dictionary<int, Dictionary<int, List<SkillConfig>>> dic = null;
            Dictionary<int, List<SkillConfig>> typeDic = null;
            m_Skills.TryGetValue(occupy, out dic);
            if (dic != null)
            {
                dic.TryGetValue(type, out typeDic);
            }
            return typeDic;
        }
 
        public static List<SkillConfig> GetSkillActConfigs(int occupy, int type, int _typeId)
        {
            List<SkillConfig> _list = null;
            Dictionary<int, List<SkillConfig>> _dict = GetSkillWithOccpyAndType(occupy, type);
            if (_dict != null)
            {
                _dict.TryGetValue(_typeId, out _list);
            }
            return _list;
        }
 
        public static Dictionary<int, Dictionary<int, List<SkillConfig>>> GetSkillActive(int occupy)
        {
            Dictionary<int, Dictionary<int, List<SkillConfig>>> dic = null;
            m_Skills.TryGetValue(occupy, out dic);
            return dic;
        }
        //------坐骑技能获取
        public static SkillConfig GetSkillTypeIDAndSkillLV(int _SkillTypeID, int SkillLV)
        {
            _textBuilder.Length = 0;
            _textBuilder.Append(_SkillTypeID.ToString() + SkillLV.ToString());
            SkillConfig _tagChinSkillModel = null;
            T_HorseSkill.TryGetValue(_textBuilder.ToString(), out _tagChinSkillModel);
            return _tagChinSkillModel;
 
        }
 
    }
}