using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class SocialWin : Window
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{
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[SerializeField] FunctionButton xianyuanBtn;
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[SerializeField] FunctionButtonGroup btnGroup;
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[SerializeField] Button closeBtn;
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[SerializeField] GameObject friendTipsObj;
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[SerializeField] ChatSendComponent m_ChatSend;
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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closeBtn.AddListener(CloseClick);
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xianyuanBtn.AddListener(ClickXianYuanBtn);
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}
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protected override void OnPreOpen()
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{
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m_ChatSend.parent = this;
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}
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protected override void OnActived()
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{
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base.OnActived();
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btnGroup.TriggerByOrder(functionOrder);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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private void ClickXianYuanBtn()
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{
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friendTipsObj.SetActive(true);
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functionOrder = xianyuanBtn.order;
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}
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}
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}
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