public class PlayerBaseData
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{
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public ushort mainServerMapIdRecord = 0;
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public string AccID; //_KEY_i_帐号名, 该角色所在的帐号的用户名
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public uint PlayerID; //_IDT_
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public string PlayerName; //size = 14
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public byte GMLevel; //GM等级, 0:不是GM >=1 : GM的等级
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public byte Job; //职业,
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public ushort LV; //等级
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public uint ExpPoint; //扩充经验点数
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public uint TotalExp; //总经验
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public uint FamilyId; //家族
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public string FamilyName; //家族名称
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public uint diamond; //仙玉
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public uint copper; //铜钱
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public ulong allCopper { get { return (ulong)copper + (ulong)copperExtend * 100000000; } }
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public uint FightPoint; //战斗值
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public ushort MapID; //角色所在地图
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public ushort PosX; //角色坐标
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public ushort PosY;
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public uint HP; //当前HP
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public uint FreePoint; //未分配点数
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public uint FreeSkillPoint; //未分配的技能点
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public int STR; //力量
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public int PNE; //真元
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public int PHY; //筋骨
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public int CON; //体魄
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public string Setting; //设定
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public byte AttackMode; //攻击模式
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public byte FBID; //fb id
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public byte realmLevel; //旧服务端官阶,现项目用于境界
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public byte VIPLv; //VIP等级
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public uint teamAutoOperateFlag; //扩展属性2,各项目专用
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public int dungeonLineId; // 副本线路id
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public uint shield; //护盾值
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public uint CrossServerFlag; //跨服标识,大于2标识在跨服状态,值是跨服地图的datamapid
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public uint copperExtend; //扩展属性6,各项目专用
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public uint sp; //扩展属性7,各项目专用
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public uint spExtend; //扩展属性8,各项目专用
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public uint bubbleId; //扩展属性10,各项目专用
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public uint ExAttr11; //预留的扩展属性字段,用来存放项目特定的属性
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public uint ServerGroupId; //服务器组ID
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public uint hangTime;//现为脱机挂剩余时间 23
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public uint faction; //阵营 107
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public uint coinPointTotal;//已充值金额,单位分 112
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public int BasicsMinimum;//基础最小攻击
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public int BasicsMaxAttack;//基础最大攻击
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public int BasicsLife;//基础生命
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public int BasicsDefense;//基础防御
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public int BasicsScoreAHit;//基础命中
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public int BasicsDodge;//基础闪避
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public uint equipShowSwitch;//装备显隐开关
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public int mater;//灵根属性——金
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public int wood;//灵根属性——木
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public int water;//灵根属性——水
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public int fire;//灵根属性——火
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public int earth;//灵根属性——土
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public long treasurePotentialSp
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{
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get
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{
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return spExtend * (long)100000000 + sp;
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}
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}
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public int godWeaponLV_1;
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public int godWeaponLV_2;
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public int godWeaponLV_3;
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public int godWeaponLV_4;
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public void UpdateData(H0102_tagCDBPlayer _serverInfo)
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{
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if (_serverInfo.socketType == ServerType.Main)
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{
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AccID = _serverInfo.AccID;
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PlayerID = _serverInfo.PlayerID;
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PlayerName = _serverInfo.PlayerName.Trim().Replace(" ", "");
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GMLevel = _serverInfo.GMLevel;
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Job = _serverInfo.Job;
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LV = _serverInfo.LV;
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ExpPoint = _serverInfo.ExpPoint;
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TotalExp = _serverInfo.TotalExp;
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FamilyId = _serverInfo.Family;
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FamilyName = _serverInfo.FamilyName.Trim().Replace(" ", "");
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diamond = _serverInfo.Gold;
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copper = _serverInfo.Silver;
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MapID = _serverInfo.MapID;
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mainServerMapIdRecord = MapID;
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PosX = _serverInfo.PosX;
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PosY = _serverInfo.PosY;
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FreePoint = _serverInfo.FreePoint;
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FreeSkillPoint = _serverInfo.FreeSkillPoint;
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STR = _serverInfo.STR;
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PNE = _serverInfo.PNE;
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PHY = _serverInfo.PHY;
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CON = _serverInfo.CON;
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Setting = _serverInfo.Setting;
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FBID = _serverInfo.FBID;
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teamAutoOperateFlag = _serverInfo.ExAttr2;
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dungeonLineId = (int)_serverInfo.ExAttr3;
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shield = _serverInfo.ExAttr4;
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CrossServerFlag = _serverInfo.ExAttr5;
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realmLevel = _serverInfo.OfficialRank;
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VIPLv = _serverInfo.VIPLv;
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copperExtend = _serverInfo.ExAttr6;
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sp = _serverInfo.ExAttr7;
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spExtend = _serverInfo.ExAttr8;
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bubbleId = _serverInfo.ExAttr10;
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ExAttr11 = _serverInfo.ExAttr11;
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ServerGroupId = _serverInfo.ExAttr13;
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hangTime = _serverInfo.HappyPoint;
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faction = _serverInfo.Faction;
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coinPointTotal = _serverInfo.ChangeCoinPointTotal;
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equipShowSwitch = _serverInfo.EquipShowSwitch;
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godWeaponLV_1 = (int)_serverInfo.ExAttr15;
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godWeaponLV_2 = (int)_serverInfo.ExAttr16;
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godWeaponLV_3 = (int)_serverInfo.ExAttr17;
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godWeaponLV_4 = (int)_serverInfo.ExAttr18;
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}
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else
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{
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PlayerName = _serverInfo.PlayerName.Trim().Replace(" ", "");
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MapID = _serverInfo.MapID;
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dungeonLineId = (int)_serverInfo.ExAttr3;
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FBID = _serverInfo.FBID;
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PosX = _serverInfo.PosX;
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PosY = _serverInfo.PosY;
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}
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if (CrossServerUtility.IsCrossServer())
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{
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if (_serverInfo.socketType == ServerType.CrossSever)
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{
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HP = _serverInfo.HP;
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AttackMode = _serverInfo.AttackMode;
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}
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}
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else
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{
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HP = _serverInfo.HP;
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AttackMode = _serverInfo.AttackMode;
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}
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if (PlayerDatas.Instance.hero != null)
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{
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PlayerDatas.Instance.hero.ActorInfo.familyID = FamilyId;
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if (CrossServerUtility.IsCrossServer())
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{
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if (_serverInfo.socketType == ServerType.CrossSever)
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{
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PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
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}
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}
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else
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{
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PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)_serverInfo.HP);
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}
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}
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}
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public void UpdateData(HA112_tagMCDBPlayer serverInfo)
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{
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AccID = serverInfo.AccID;
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PlayerID = serverInfo.PlayerID;
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PlayerName = serverInfo.PlayerName.Trim().Replace(" ", "");
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GMLevel = serverInfo.GMLevel;
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Job = serverInfo.Job;
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LV = serverInfo.LV;
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ExpPoint = serverInfo.ExpPoint;
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TotalExp = serverInfo.TotalExp;
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FamilyId = serverInfo.Family;
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FamilyName = serverInfo.FamilyName.Trim().Replace(" ", "");
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diamond = serverInfo.Gold;
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copper = serverInfo.Silver;
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MapID = serverInfo.MapID;
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if (serverInfo.socketType == ServerType.Main)
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{
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mainServerMapIdRecord = MapID;
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}
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PosX = serverInfo.PosX;
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PosY = serverInfo.PosY;
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FreePoint = serverInfo.FreePoint;
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FreeSkillPoint = serverInfo.FreeSkillPoint;
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STR = serverInfo.STR;
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PNE = serverInfo.PNE;
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PHY = serverInfo.PHY;
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CON = serverInfo.CON;
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AttackMode = serverInfo.AttackMode;
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FBID = serverInfo.FBID;
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teamAutoOperateFlag = serverInfo.ExAttr2;
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dungeonLineId = (int)serverInfo.ExAttr3;
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shield = serverInfo.ExAttr4;
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CrossServerFlag = serverInfo.ExAttr5;
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realmLevel = serverInfo.OfficialRank;
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VIPLv = serverInfo.VIPLv;
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copperExtend = serverInfo.ExAttr6;
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sp = serverInfo.ExAttr7;
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spExtend = serverInfo.ExAttr8;
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bubbleId = serverInfo.ExAttr10;
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ExAttr11 = serverInfo.ExAttr11;
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ServerGroupId = serverInfo.ExAttr13;
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hangTime = serverInfo.HappyPoint;
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faction = serverInfo.Faction;
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coinPointTotal = serverInfo.ChangeCoinPointTotal;
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godWeaponLV_1 = (int)serverInfo.ExAttr15;
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godWeaponLV_2 = (int)serverInfo.ExAttr16;
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godWeaponLV_3 = (int)serverInfo.ExAttr17;
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godWeaponLV_4 = (int)serverInfo.ExAttr18;
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HP = serverInfo.HP;
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if (PlayerDatas.Instance.hero != null)
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{
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PlayerDatas.Instance.hero.ActorInfo.ResetHp((int)serverInfo.HP);
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}
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}
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}
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