using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using Snxxz.UI;
|
|
[XLua.LuaCallCSharp]
|
public class LuaWindowUtility
|
{
|
public static void Open(string _name, bool _forceSync = false, int _functionalOrder = 0)
|
{
|
WindowCenter.Instance.Open(_name, _forceSync, _functionalOrder);
|
}
|
|
public static Window Get(string _name)
|
{
|
return WindowCenter.Instance.Get(_name);
|
}
|
|
public static void Close(string _name)
|
{
|
WindowCenter.Instance.Close(_name);
|
}
|
|
public static void CloseAll()
|
{
|
WindowCenter.Instance.CloseAll();
|
}
|
|
public static void DestroyWin(string _name)
|
{
|
WindowCenter.Instance.DestroyWin(_name);
|
}
|
|
public static bool IsOpen(string _name)
|
{
|
return WindowCenter.Instance.IsOpen(_name);
|
}
|
|
}
|