少年修仙传客户端代码仓库
client_Hale
2019-04-11 9f89e3be35da42eb9ccb44e6589d62f320aa444c
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
namespace Snxxz.UI
{
    public class FuncEnable : MonoBehaviour
    {
        [SerializeField] int funcOpenKey;
 
        private void Awake()
        {
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
#if UNITY_EDITOR
            FuncOpen.FuncOpenModeChangeEvent += FuncOpenModeChangeEvent;
#endif
        }
#if UNITY_EDITOR
        private void FuncOpenModeChangeEvent()
        {
            SetState();
        }
#endif
 
        private void OnEnable()
        {
            SetState();
        }
 
        private void OnFuncStateChangeEvent(int _key)
        {
            if (funcOpenKey == _key)
            {
                SetState();
            }
        }
 
        void SetState()
        {
            var _funcOpenCfg = FuncOpenLVConfig.Get(funcOpenKey);
#if UNITY_EDITOR
            if (!FuncOpen.development)
            {
                if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
                {
                    gameObject.SetActive(false);
                    return;
                }
            }
#else
            if (_funcOpenCfg != null && _funcOpenCfg.open == 0)
            {
                gameObject.SetActive(false);
                return;
            }
#endif
            gameObject.SetActive(true);
        }
    }
}