少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 9fe4964c60e82735b165001d6e3d2914f73184e5
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, August 16, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//神兽强化
namespace Snxxz.UI
{
    public class GodBeastClass
    {
        public int GodBeastNumber;//神兽编号
        public int GodBeastPart;//神兽部位
        public int GodBeastLv;//神兽等级
        public int GodBeasProficiency;//熟练度
        public int GodBeastQuality;//神兽品质
        public int GodBeastStar;//神兽星级
        public int LocationMarker;//位置标记
        public int EquipScore;//装备评分
    }
    public class GodBeastReinforcementWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
        [SerializeField] GodBeastSlidingList m_GodBeastSlidingList;
        [SerializeField] GameObject m_Listprompt_Text;
        [SerializeField] GodBeastAttributes m_GodBeastAttributes;
        DogzModel Dogz_model;
        DogzModel dogz_model { get { return Dogz_model ?? (Dogz_model = ModelCenter.Instance.GetModel<DogzModel>()); } }
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack { get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } }
        public static event Action<int> ChooseToModify;
        private List<GodBeastClass> GodBeastList = new List<GodBeastClass>();
        private int CurrentlySelected = 0;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
            CurrentlySelected = 0;
            GetGodBeast();//获取神兽强化装备信息
            if (GodBeastList.Count > 0)
            {
                CurrentlySelected = GodBeastList[0].LocationMarker;
                m_ScrollerController.JumpIndex(0);
            }
            m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
            OnCreateGridLineCell(m_ScrollerController);          
            m_GodBeastSlidingList.Init();
            m_GodBeastAttributes.Init();
            m_GodBeastAttributes.GetGodBeastLocationMarker(CurrentlySelected);
        }
 
        protected override void OnAfterOpen()
        {
            playerPack.RefreshItemCountAct += RefreshItemCountAct;
        }
 
        protected override void OnPreClose()
        {
            playerPack.RefreshItemCountAct -= RefreshItemCountAct;
            m_ScrollerController.OnRefreshCell -= OnRefreshGridCell;
        }
 
        private void RefreshItemCountAct(PackType arg1, int arg2, int arg3)
        {
            if (arg1 == PackType.rptDogzEquip)
            {
                OnCreateGridLineCell(m_ScrollerController);
                m_GodBeastSlidingList.Init();
                m_GodBeastAttributes.Init();
                m_GodBeastAttributes.GetGodBeastLocationMarker(CurrentlySelected);
            }
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void GetGodBeast()//存储神兽强化列表数据和排序
        {
            GodBeastList.Clear();
            var DogzEquipDict = dogz_model.dogzAssistStateDict;
            foreach (var key in DogzEquipDict.Keys)
            {
                if (DogzEquipDict[key] == 1)
                {
                   
                    List<ItemModel> itemModel = dogz_model.GetDogzEquips(key);
                    for (int i = 0; i < itemModel.Count; i++)
                    {
                        GodBeastClass godBeastClass = new GodBeastClass();
                        godBeastClass.GodBeastNumber = key;
                        godBeastClass.GodBeastPart = itemModel[i].EquipPlace;
                        godBeastClass.GodBeastQuality = itemModel[i].chinItemModel.ItemColor;
                        godBeastClass.GodBeastStar = itemModel[i].chinItemModel.StarLevel;
                        godBeastClass.EquipScore = itemModel[i].equipScore;
                        var IudetDogzEquipPlus = itemModel[i].GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
                        if (IudetDogzEquipPlus == null)
                        {
                            godBeastClass.GodBeastLv = 0;
                            godBeastClass.GodBeasProficiency = 0;
                        }
                        else
                        {
                            godBeastClass.GodBeastLv = IudetDogzEquipPlus[0];
                            godBeastClass.GodBeasProficiency = IudetDogzEquipPlus[1];
                        }                                  
                        godBeastClass.LocationMarker=itemModel[i].EquipPlace*100+key;
                        GodBeastList.Add(godBeastClass);
                    }
                }
            }
            GodBeastList.Sort(Compare);
        }
        int Compare(GodBeastClass x, GodBeastClass y)
        {
            if (x.GodBeastQuality.CompareTo(y.GodBeastQuality) != 0)//品质
            {
                return -x.GodBeastQuality.CompareTo(y.GodBeastQuality);
            }
            if (x.GodBeastStar.CompareTo(y.GodBeastStar) != 0)//星级
            {
                return -x.GodBeastStar.CompareTo(y.GodBeastStar);
            }
            if (x.GodBeastPart.CompareTo(y.GodBeastPart) != 0)//装备位
            {
                return x.GodBeastPart.CompareTo(y.GodBeastPart);
            }
            if (x.GodBeastLv.CompareTo(y.GodBeastLv) != 0)//强化等级
            {
                return -x.GodBeastLv.CompareTo(y.GodBeastLv);
            }
            if (x.GodBeasProficiency.CompareTo(y.GodBeasProficiency) != 0)//熟练度
            {
                return -x.GodBeasProficiency.CompareTo(y.GodBeasProficiency);
            }
            if (x.EquipScore.CompareTo(y.EquipScore) != 0)//装备评分
            {
                return -x.EquipScore.CompareTo(y.EquipScore);
            }
            return 1;
        }
        void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            gridCtrl.Refresh();
            if (GodBeastList.Count > 0)
            {
                m_Listprompt_Text.SetActive(false);
            }
            else
            {
                m_Listprompt_Text.SetActive(true);
            }
            for (int i = 0; i < GodBeastList.Count; i++)
            {
                int locationMarker = GodBeastList[i].LocationMarker;
                gridCtrl.AddCell(ScrollerDataType.Header, locationMarker);
            }
            gridCtrl.Restart();
 
        }
        private void OnRefreshGridCell(ScrollerDataType type, CellView cell)
        {
            GodBeastEntry godBeastEntry = cell.GetComponent<GodBeastEntry>();
            int locationMarker = cell.index;
            godBeastEntry.GetGodBeastLocationMarker(locationMarker, CurrentlySelected);
            godBeastEntry.GodBeastButton.RemoveAllListeners();
            godBeastEntry.GodBeastButton.AddListener(()=> 
            {
                if (locationMarker != CurrentlySelected)
                {
                    CurrentlySelected = locationMarker;
                    m_ScrollerController.m_Scorller.RefreshActiveCellViews();//刷新可见
                    if (ChooseToModify != null)
                    {
                        ChooseToModify(CurrentlySelected);
                    }
                }             
            });
        }
    }
 
}