using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class TreasureSoulPattern1 : TreasureSoulPattern
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{
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[SerializeField] RectTransform m_ContainerNone;
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[SerializeField] RectTransform m_ContainerHas;
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[SerializeField] List<PropertyBehaviour> properties;
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[SerializeField] Text m_ProgressTitle;
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[SerializeField] Text m_Progress;
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[SerializeField] Image m_Complete;
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[SerializeField] Button m_Goto;
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[SerializeField] Button m_Get;
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private void Awake()
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{
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m_Goto.onClick.AddListener(OnGoto);
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m_Get.onClick.AddListener(OnGet);
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}
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private void OnGet()
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{
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special.GetReward();
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}
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private void OnGoto()
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{
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switch (special.type)
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{
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case TreasurePrivilege.DemonJarAtk:
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.LootPreciousFrameFunc1);
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break;
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case TreasurePrivilege.Sp:
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.FindPreciousFrameFunc1);
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break;
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case TreasurePrivilege.MountAtk:
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.PetFunc1);
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break;
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case TreasurePrivilege.PetHp:
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WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.PetFunc2);
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break;
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}
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model.gotoSoul = (int)special.type;
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}
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public override void Display(int _id)
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{
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base.Display(_id);
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switch (special.type)
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{
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case TreasurePrivilege.DemonJarAtk:
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m_ProgressTitle.text = Language.Get("TreasurePrivilege_DemonJar");
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break;
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case TreasurePrivilege.Sp:
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m_ProgressTitle.text = Language.Get("TreasurePrivilege_FairyBoss");
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break;
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case TreasurePrivilege.MountAtk:
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m_ProgressTitle.text = Language.Get("TreasurePrivilege_Mount");
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break;
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case TreasurePrivilege.PetHp:
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m_ProgressTitle.text = Language.Get("TreasurePrivilege_Pet");
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break;
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}
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Display();
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}
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private void Display()
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{
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m_Get.gameObject.SetActive(false);
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m_Goto.gameObject.SetActive(false);
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for (int i = 0; i < properties.Count; i++)
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{
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properties[i].gameObject.SetActive(false);
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}
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switch (special.type)
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{
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case TreasurePrivilege.DemonJarAtk:
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case TreasurePrivilege.Sp:
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case TreasurePrivilege.MountAtk:
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case TreasurePrivilege.PetHp:
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var _index = 0;
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m_ContainerHas.gameObject.SetActive(true);
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m_ContainerNone.gameObject.SetActive(false);
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foreach (var _key in special.propertyDict.Keys)
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{
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var _value = special.propertyDict[_key] * special.presentFinishCount / special.progress;
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if (_value <= 0)
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{
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m_ContainerHas.gameObject.SetActive(false);
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m_ContainerNone.gameObject.SetActive(true);
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break;
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}
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properties[_index].gameObject.SetActive(true);
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properties[_index].DisplayUpper(_key, _value);
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_index++;
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}
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m_Get.gameObject.SetActive(special.state == TreasurePrivilegeState.Reward);
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m_Goto.gameObject.SetActive(special.state == TreasurePrivilegeState.Doing);
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m_Progress.text = special.ProgressDisplay();
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//m_Progress.color = specialData.state == TreasurePrivilegeState.Doing ? UIHelper.GetUIColor(TextColType.Red, true) : UIHelper.GetUIColor(TextColType.Green, true);
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m_Complete.gameObject.SetActive(special.state == TreasurePrivilegeState.Complete);
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break;
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}
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}
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protected override void TreasurePrivilegeUpdateEvent(int _id)
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{
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base.TreasurePrivilegeUpdateEvent(_id);
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if (_id == (int)special.type)
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{
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Display();
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}
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}
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}
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}
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