//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, April 18, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI {
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public class AlchemyBaseWin : Window
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{
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[SerializeField] FunctionButtonGroup m_FuncGroup;
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[SerializeField] FunctionButton m_AlchemyNormal;
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[SerializeField] FunctionButton m_AlchemyFairy;
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[SerializeField] FunctionButton m_AlchemyDrug;
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[SerializeField] Button m_Close;
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[SerializeField] Button m_Left;
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[SerializeField] Button m_Right;
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_AlchemyNormal.AddListener(ShowAlchemyNormal);
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m_AlchemyFairy.AddListener(ShowAlchemyFairy);
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m_AlchemyDrug.AddListener(ShowAlchemyDrug);
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m_Left.AddListener(()=>
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{
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m_FuncGroup.TriggerLast();
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});
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m_Right.AddListener(()=>
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{
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m_FuncGroup.TriggerNext();
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});
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m_Close.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnActived()
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{
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base.OnActived();
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m_FuncGroup.TriggerByOrder(functionOrder);
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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if (!WindowJumpMgr.Instance.IsJumpState)
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{
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WindowCenter.Instance.Open<MainInterfaceWin>();
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}
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void ShowAlchemyFairy()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyFairyDrugWin>();
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functionOrder = m_AlchemyFairy.order;
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}
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private void ShowAlchemyNormal()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyBasicDrugWin>();
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functionOrder = m_AlchemyNormal.order;
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}
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private void ShowAlchemyDrug()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyUseDrugWin>();
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functionOrder = m_AlchemyDrug.order;
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}
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private void CloseSubWindows()
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{
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var children = WindowConfig.Get().FindChildWindows("AlchemyBaseWin");
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foreach (var window in children)
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{
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WindowCenter.Instance.Close(window);
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}
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}
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}
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}
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