少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-28 8d06932ebf186837e048da4822bd837dbf90e212
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, April 18, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
 
    public class AlchemyDrugWin : Window
    {
        [SerializeField] AlchemyType m_AlchemyType;
        [SerializeField] AlchemyScrollBehaviour m_AlchemyScroll;
        [SerializeField] AlchemyDrugBriefBehaviour m_AlchemyDrug;
        [SerializeField] AlchemyStudyBehaviour m_AlchemyStudy;
        [SerializeField] AlchemyBriefBehaviour m_AlchemyBrief;
        [SerializeField] AlchemyStoveBehaviour m_AlchemyStove;
 
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            model.selectAlchemyType = m_AlchemyType;
 
            SetDefaultSelect();
 
            model.jumpAlchemy = 0;
 
            m_AlchemyScroll.Display((int)m_AlchemyType);
            DisplayAlchmey();
            m_AlchemyDrug.Display();
            m_AlchemyStove.Display();
 
            model.selectAlchemyRefresh += SelectAlchemyRefresh;
            model.selectQualityRefresh += SelectQualityRefresh;
            model.alchemyStateRefresh += AlchemyStateRefresh;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_AlchemyScroll.Dispose();
            m_AlchemyDrug.Dispose();
            m_AlchemyStudy.Dispose();
            m_AlchemyBrief.Dispose();
            m_AlchemyStove.Dispose();
 
            model.selectAlchemyRefresh -= SelectAlchemyRefresh;
            model.selectQualityRefresh -= SelectQualityRefresh;
            model.alchemyStateRefresh -= AlchemyStateRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void SetDefaultSelect()
        {
            Int2 position;
            if (model.IsStoveAlcheming(model.selectAlchemyType, out position))
            {
                model.selectQuality = position.x;
                model.selectAlchemy = position.y;
                return;
            }
 
            var qualities = AlchemyConfig.GetAlchemyQualities((int)m_AlchemyType);
 
            if (model.jumpAlchemy != 0)
            {
                foreach (var quality in qualities)
                {
                    var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType, quality);
                    if (alchemys.Contains(model.jumpAlchemy))
                    {
                        model.selectQuality = quality;
                        model.selectAlchemy = model.jumpAlchemy;
                        return;
                    }
                }
            }
            
 
            {
                model.selectQuality = qualities.First();
 
                var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType, model.selectQuality);
                model.selectAlchemy = alchemys[0];
            }
        }
 
        private void SelectQualityRefresh()
        {
            if (model.selectQuality != 0)
            {
                var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType, model.selectQuality);
                model.selectAlchemy = alchemys[0];
            }
        }
 
        private void SelectAlchemyRefresh()
        {
            DisplayAlchmey();
        }
 
        private void AlchemyStateRefresh()
        {
            DisplayAlchmey();
        }
 
        void DisplayAlchmey()
        {
            var grasp = model.IsGraspRecipe(model.selectAlchemy);
            m_AlchemyStudy.gameObject.SetActive(!grasp);
            m_AlchemyBrief.gameObject.SetActive(grasp);
 
            if (!grasp)
            {
                m_AlchemyStudy.Display();
                m_AlchemyBrief.Dispose();
            }
            else
            {
                m_AlchemyBrief.Display();
                m_AlchemyStudy.Dispose();
            }
        }
    }
 
}