少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-28 8d06932ebf186837e048da4822bd837dbf90e212
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class AlchemyStudyBehaviour : MonoBehaviour
    {
        [SerializeField] ItemBehaviour m_Item;
        [SerializeField] Text m_StoveCondition;
        [SerializeField] Text m_PropertyCondition;
        [SerializeField] Button m_Func;
        [SerializeField] Text m_FuncLabel;
 
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        private void Awake()
        {
            m_Func.SetListener(Learn);
        }
 
        public void Display()
        {
            DisplayItem();
            DisplayStoveCondition();
            DisplayPropertyCondition();
            DisplayFuncState();
        }
 
        void DisplayItem()
        {
            var config = AlchemyConfig.Get(model.selectAlchemy);
            m_Item.SetItem(config.LearnNeedItemID, 1);
        }
 
        void DisplayStoveCondition()
        {
            var config = AlchemyConfig.Get(model.selectAlchemy);
            m_StoveCondition.gameObject.SetActive(config.LearnNeedAlchemLV > 0);
            if (config.LearnNeedAlchemLV > 0)
            {
                var satisfy = model.stoveLevel >= config.LearnNeedAlchemLV;
                m_StoveCondition.text = Language.Get("AlchemyCondition_1", config.LearnNeedAlchemLV);
                m_StoveCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
            }
        }
 
        void DisplayPropertyCondition()
        {
            var config = AlchemyConfig.Get(model.selectAlchemy);
            m_PropertyCondition.gameObject.SetActive(config.LearnNeedLuck > 0);
            if (config.LearnNeedLuck > 0)
            {
                var satisfy = PlayerDatas.Instance.extersion.luckValue >= config.LearnNeedLuck;
                var propertyConfig = PlayerPropertyConfig.Get((int)PropertyType.Luck);
                m_PropertyCondition.text = Language.Get("AlchemyCondition_2", propertyConfig.Name, config.LearnNeedLuck);
                m_PropertyCondition.color = UIHelper.GetUIColor(satisfy ? TextColType.Green : TextColType.Red, true);
            }
        }
 
        void DisplayFuncState()
        {
            var error = 0;
            var satisfyLearn = TryLearn(out error);
            m_Func.SetColorful(m_FuncLabel, satisfyLearn);
        }
 
        private void Learn()
        {
            var error = 0;
            if (TryLearn(out error))
            {
                var pak = new CA576_tagCMPlayerRefine();
                pak.AlchemyID = (uint)model.selectAlchemy;
                pak.DoType = 0;
                GameNetSystem.Instance.SendInfo(pak);
            }
            else
            {
                DisplayErrorTip(error);
            }
        }
 
        bool TryLearn(out int error)
        {
            error = 0;
            var config = AlchemyConfig.Get(model.selectAlchemy);
            if (model.stoveLevel < config.LearnNeedAlchemLV)
            {
                error = 2;
                return false;
            }
            if (PlayerDatas.Instance.extersion.luckValue < config.LearnNeedLuck)
            {
                error = 3;
                return false;
            }
            var count = packModel.GetItemCountByID(PackType.Item, config.LearnNeedItemID);
            if (count <= 0)
            {
                error = 1;
                return false;
            }
            return true;
        }
 
        void DisplayErrorTip(int error)
        {
            switch (error)
            {
                case 1:
                    var config = AlchemyConfig.Get(model.selectAlchemy);
                    ItemTipUtility.Show(config.LearnNeedItemID);
                    //SysNotifyMgr.Instance.ShowTip("AlchemyLearnError_1");
                    break;
                case 2:
                    SysNotifyMgr.Instance.ShowTip("AlchemyLearnError_2");
                    break;
                case 3:
                    SysNotifyMgr.Instance.ShowTip("AlchemyLearnError_3");
                    break;
            }
        }
 
        public void Dispose()
        {
        }
    }
}