//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Friday, April 26, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class ExpertSkillSelectWin : Window
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{
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[SerializeField] PositionTween m_PositionTween;
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[SerializeField] SkillExpertWidget[] m_SkillExperts;
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[SerializeField] UIAlphaTween m_AlphaTween;
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[SerializeField] Image m_SkillIcon;
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[SerializeField] Text m_SkillName;
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[SerializeField] Text m_Reiki;
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[SerializeField] ScrollerController m_Controller;
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[SerializeField] Button m_Select;
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[SerializeField] Button m_Close1;
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[SerializeField] Button m_Close2;
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public static int selectSkillId = 0;
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bool m_OpenDetail = false;
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int m_SelectExpert = 0;
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int selectExpert
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{
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get { return m_SelectExpert; }
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set
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{
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if (m_SelectExpert != value)
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{
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if (!m_OpenDetail)
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{
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m_OpenDetail = true;
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DisplayAnimation();
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}
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m_SelectExpert = value;
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DisplaySelect();
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DisplayDetail();
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}
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}
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}
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TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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m_Controller.OnRefreshCell += OnRefreshCell;
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m_Select.AddListener(OnSelect);
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m_Close1.AddListener(CloseClick);
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m_Close2.AddListener(CloseClick);
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}
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protected override void OnPreOpen()
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{
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m_PositionTween.SetStartState();
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m_AlphaTween.SetStartState();
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m_OpenDetail = false;
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Display();
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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void Display()
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{
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SetDefaultSelect();
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DisplayExperts();
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DisplaySelect();
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DisplayDetail();
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}
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void SetDefaultSelect()
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{
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m_SelectExpert = 0;
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model.TryGetExpertSkill(selectSkillId, out m_SelectExpert);
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}
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void DisplayExperts()
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{
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TreasureSkill skill;
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if (model.TryGetSkill(selectSkillId, out skill))
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{
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for (int i = 0; i < m_SkillExperts.Length; i++)
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{
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var potential = skill.potentials[i];
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m_SkillExperts[i].Display(potential.id, OnSelect);
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}
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}
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}
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void DisplaySelect()
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{
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for (int i = 0; i < m_SkillExperts.Length; i++)
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{
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m_SkillExperts[i].SetSelect(selectExpert == m_SkillExperts[i].skillId);
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}
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}
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void DisplayDetail()
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{
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if (selectExpert != 0)
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{
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var level = 0;
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TreasurePotential expert;
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if (model.TryGetPotential(selectExpert, out expert))
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{
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level = expert.level;
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}
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SkillConfig skillConfig;
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if (level == 0)
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{
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skillConfig = SkillConfig.Get(selectExpert);
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}
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else
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{
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skillConfig = SkillConfig.Get(selectExpert + level - 1);
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}
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m_SkillIcon.SetSprite(skillConfig.IconName);
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m_SkillName.text = skillConfig.SkillName;
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var property = skillConfig.RequireProperty();
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var propertyConfig = PlayerPropertyConfig.Get(property);
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m_Reiki.text = propertyConfig.Name;
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m_Reiki.color = UIHelper.GetPropertyColor(property);
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m_Controller.Refresh();
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for (int i = 1; i <= skillConfig.SkillMaxLV; i++)
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{
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m_Controller.AddCell(ScrollerDataType.Header, i);
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}
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m_Controller.Restart();
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}
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}
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void DisplayAnimation()
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{
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m_PositionTween.Play();
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m_AlphaTween.Play();
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}
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private void OnSelect()
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{
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if (selectExpert != 0)
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{
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var pak = new CA516_tagCMSelectSkillElement();
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pak.SkillTypeID = (uint)selectExpert;
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GameNetSystem.Instance.SendInfo(pak);
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}
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CloseImmediately();
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}
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private void OnSelect(int skillId)
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{
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selectExpert = skillId;
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}
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private void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var expertCell = cell as ExpertSkillConditionCell;
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expertCell.Display(selectExpert, cell.index);
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}
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#endregion
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[Serializable]
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public class SkillExpertWidget
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{
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[SerializeField] Image m_Icon;
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[SerializeField] Text m_SkillName;
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[SerializeField] Text m_Reiki;
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[SerializeField] Transform m_ContainerSelect;
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[SerializeField] Text m_Use;
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[SerializeField] Button m_Select;
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public int skillId { get; private set; }
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TreasureSkillModel model { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
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public void Display(int skillId, Action<int> func)
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{
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this.skillId = skillId;
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var skillConfig = SkillConfig.Get(skillId);
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m_Icon.SetSprite(skillConfig.IconName);
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m_SkillName.text = skillConfig.SkillName;
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var property = skillConfig.RequireProperty();
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var propertyConfig = PlayerPropertyConfig.Get(property);
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m_Reiki.text = propertyConfig.Name;
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m_Reiki.color = UIHelper.GetPropertyColor(property);
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var selectExpertSkill = 0;
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model.TryGetExpertSkill(ExpertSkillSelectWin.selectSkillId, out selectExpertSkill);
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m_Use.gameObject.SetActive(selectExpertSkill == skillId);
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m_Select.SetListener(() =>
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{
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if (func != null)
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{
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func(skillId);
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}
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});
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}
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public void SetSelect(bool select)
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{
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m_ContainerSelect.gameObject.SetActive(select);
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}
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}
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}
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}
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