少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-28 8d06932ebf186837e048da4822bd837dbf90e212
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using Snxxz.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class ClientTreasureDungeon
{
    public const int Client_DataMap = 4000;
 
    public static int challengeTreasureId = 0;
 
    public static void RequestEnter(int treasureId)
    {
        challengeTreasureId = treasureId;
 
        var hero = PlayerDatas.Instance.hero;
        if (hero != null)
        {
            hero.StopAll();
        }
 
        MapTransferUtility.Instance.Clear();
        ClientDungeonStageUtility.SetClientDungeon(true, (ushort)Client_DataMap);
        ClientDungeonStageUtility.RequestStartClientDungeon(0, 0);
        StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
        {
            toMapId = Client_DataMap,
            toLineId = 0,
            needEmpty = true,
            needLoadResource = true,
            serverType = ServerType.Main,
            isClientLoadMap = true
        });
 
        PlayerDatas.Instance.baseData.mainServerMapIdRecord = PlayerDatas.Instance.baseData.MapID;
        PlayerDatas.Instance.baseData.MapID = (ushort)Client_DataMap;
    }
 
    public static void RequestExit()
    {
        ClientDungeonStageUtility.SetClientDungeon(false, 0);
        PlayerDatas.Instance.extersion.pkState = 0;
        ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
 
        StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
        StageLoad.Instance.onStageLoadFinish += OnStageLoadFinish;
 
        PlayerDatas.Instance.baseData.MapID = PlayerDatas.Instance.baseData.mainServerMapIdRecord;
        StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
        {
            toMapId = PlayerDatas.Instance.baseData.MapID,
            toLineId = 0,
            needEmpty = true,
            needLoadResource = true,
            serverType = ServerType.Main,
            isClientLoadMap = true,
            refreshPlayerDatas = true
        });
    }
 
    private static void OnStageLoadFinish()
    {
        ClientDungeonStageUtility.RequestExitClientDungeon();
        StageLoad.Instance.onStageLoadFinish -= OnStageLoadFinish;
    }
}