少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-12 041b77f011062b5bab5216cf1b9e650e8e3e188d
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using Snxxz.UI;
 
public class GuardDance_2 : SMB_Base
{
 
    private SFXController _sfXctl;
 
    GuardModel model { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
 
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
        GA_Guard guard = owner as GA_Guard;
        if (guard == null)
        {
            return;
        }
        guard.stopDanceState = false;
 
        if (_sfXctl == null)
        {
            var mountPoint = guard.Root.GetChildTransformDeeply(GAStaticDefine.MountPointBoneName);
            _sfXctl = SFXPlayUtility.Instance.PlayBattleEffect(guard.pickEffectIds[1], owner);
            if (_sfXctl != null)
            {
                _sfXctl.duration = 0;
                _sfXctl.transform.SetParent(mountPoint);
                _sfXctl.transform.localPosition = Vector3.zero;
            }
        }
        else
        {
            _sfXctl.SetActive(true);
        }
    }
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnExit(owner, animator, stateInfo, layerIndex);
        GA_Guard guard = owner as GA_Guard;
        if (guard == null)
        {
            return;
        }
        animator.speed = guard.animatorSpeed;
        guard.stopDanceState = false;
        ReleaseSFX();
    }
 
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnUpdate(owner, animator, stateInfo, layerIndex);
        GA_Guard guard = owner as GA_Guard;
        if (guard == null)
        {
            return;
        }
        if (guard.stopDanceState)
        {
            animator.speed = model.stopAnimationSpeed;
        }
        if (stateInfo.normalizedTime >= 0.96f && !animator.IsInTransition(0))
        {
            owner.Idle();
        }
    }
 
    void ReleaseSFX()
    {
        if (_sfXctl != null)
        {
            SFXPlayUtility.Instance.Release(_sfXctl);
            _sfXctl = null;
        }
    }
}