using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class GuardPickupItem : MonoBehaviour
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{
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public GA_Guard guard;
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public List<SFXController> sfxCtrlList = new List<SFXController>();
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private void OnEnable()
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{
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DropItemManager.guardPickupCallBack += GuardPickupCallBack;
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}
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private void GuardPickupCallBack(List<Vector3> list)
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{
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if (guard == null || !guard.IsStateActive)
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{
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return;
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}
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for (int i = 0; i < list.Count; i++)
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{
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var fx = SFXPlayUtility.Instance.PlayBattleEffect(guard.guardEffects[2], list[i], guard.Root.position - list[i]);
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if (fx != null)
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{
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fx.duration = 0;
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sfxCtrlList.Add(fx);
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}
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}
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}
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private void LateUpdate()
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{
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if (guard == null || !guard.IsStateActive)
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{
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return;
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}
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for (int i = 0; i < sfxCtrlList.Count; i++)
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{
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if (sfxCtrlList[i] == null)
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{
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sfxCtrlList.RemoveAt(i);
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i--;
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continue;
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}
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Transform tr = sfxCtrlList[i].gameObject.transform;
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var dis = Vector3.Distance(tr.position, guard.Root.position);
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if (guard.GuardianPickFxSpeed == 0)
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{
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guard.GuardianPickFxSpeed = 4.0f;
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}
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var duration = dis / guard.GuardianPickFxSpeed;
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if (duration > Time.deltaTime)
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{
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tr.position = Vector3.MoveTowards(tr.position, guard.Root.position, Time.deltaTime * guard.GuardianPickFxSpeed);
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}
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else
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{
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tr.position = guard.Root.position;
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SFXPlayUtility.Instance.Release(sfxCtrlList[i]);
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sfxCtrlList.RemoveAt(i);
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i--;
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}
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}
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}
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private void OnDisable()
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{
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DropItemManager.guardPickupCallBack -= GuardPickupCallBack;
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ClearFx();
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}
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public void ClearFx()
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{
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for (int i = 0; i < sfxCtrlList.Count; i++)
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{
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if (sfxCtrlList[i] == null)
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{
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sfxCtrlList.RemoveAt(i);
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i--;
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continue;
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}
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SFXPlayUtility.Instance.Release(sfxCtrlList[i]);
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sfxCtrlList.RemoveAt(i);
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i--;
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}
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}
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}
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