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| using System;
| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using DG.Tweening;
|
| public class GuardDance_1 : SMB_Base {
|
| protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnEnter(owner, animator, stateInfo, layerIndex);
| }
|
| protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnExit(owner, animator, stateInfo, layerIndex);
| }
|
| protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
| {
| base.OnUpdate(owner, animator, stateInfo, layerIndex);
| if (stateInfo.normalizedTime > 0.99f&&!animator.IsInTransition(0)) {
| owner.Idle();
| }
| }
| }
|
|