少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
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using UnityEngine;
 
public class HorseRun_7 : RunBase
{
    public float m_FrameCount = 0;
    protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnEnter(owner, animator, stateInfo, layerIndex);
        m_FrameCount = 0;
    }
 
    protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnUpdate(owner, animator, stateInfo, layerIndex);
 
        if (owner.ServerInstID == PlayerDatas.Instance.PlayerId)
        {
            m_FrameCount++;
            if ((m_FrameCount % 19) == 0)
            {
                PlayerDatas.Instance.hero.PlayFootAudio();
            }
        }
 
    }
 
    protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnExit(owner, animator, stateInfo, layerIndex);
    }
}