少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, September 06, 2017
//--------------------------------------------------------
 
using Snxxz.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public enum KnapsackFuncTitle
    {
        bag,
        Ornament,//配饰
        store,
        depot, //仓库
        devour, //吞噬
    }
 
    public class KnapSackWin : Window
    {
 
        #region 成员变量
        [SerializeField]
        private Button _closeBtn;
        [SerializeField]
        private Button _leftBtn;
        [SerializeField]
        private Button _rightBtn;
        [SerializeField]
        private FunctionButton _bagTitle; //背包
        [SerializeField]
        private FunctionButton _ornamentTitle; //配饰
        [SerializeField]
        private FunctionButton _storeTitle; //随身商店
        [SerializeField]
        private FunctionButton _depotTitle; //仓库
        [SerializeField]
        private FunctionButton _devourTitle; //仓库
        [SerializeField]
        private FunctionButtonGroup _funcBtnGroup;
 
        #endregion
 
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
 
        public static KnapsackFuncTitle titleType = KnapsackFuncTitle.bag;
 
        #region Built-in
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
            _bagTitle.onClick.AddListener(() => { OnClickBagTitle(); });
            _ornamentTitle.onClick.AddListener(() => { OnClickOrnamentTitle(); });
            _storeTitle.onClick.AddListener(() => { OnClickStoreTitle(); });
            _depotTitle.onClick.AddListener(() => { OnClickDepotTitle(); });
            _devourTitle.onClick.AddListener(() => { OnClickDevourTitle(); });
            _leftBtn.onClick.AddListener(OnClickLeftBtn);
            _rightBtn.onClick.AddListener(OnClickRightBtn);
            _closeBtn.onClick.AddListener(OnHidePanel);
        }
 
        protected override void OnPreOpen()
        {
 
 
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            this.transform.SetAsLastSibling();
            _ornamentTitle.state = TitleBtnState.Locked;
            _funcBtnGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
           
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.bag;
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            LocalSave.DeleteKey(PlayerPackModel.RecordKnapsackTitle);
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
        #endregion
 
        private void OnClickDepotTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.depot;
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<DepotWin>();
            }
            else
            {
                WindowCenter.Instance.Open<DepotWin>();
            }
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<BagWin>();
            }
            else
            {
                WindowCenter.Instance.Open<BagWin>(true);
            }
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            functionOrder = _depotTitle.order;
        }
 
        private void OnClickStoreTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.store;
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<BagStoreWin>();
            }
            else
            {
                WindowCenter.Instance.Open<BagStoreWin>();
            }
 
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            functionOrder = _storeTitle.order;
        }
 
        private void OnClickOrnamentTitle()
        {
 
            playerPack.SetLookIndex(null);
            playerPack.isPlayBetterEquipEffect = false;
            functionOrder = _ornamentTitle.order;
           
        }
 
        private void OnClickBagTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.bag;
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<BagWin>();
            }
            else
            {
                WindowCenter.Instance.Open<BagWin>(true);
            }
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<RoleEquipWin>();
            }
            else
            {
                WindowCenter.Instance.Open<RoleEquipWin>();
            }
            functionOrder = _bagTitle.order;
        }
 
 
        private void OnClickDevourTitle()
        {
            CloseSubWindows();
            titleType = KnapsackFuncTitle.devour;
 
            if (windowState == WindowState.Opened)
            {
                WindowCenter.Instance.OpenWithoutAnimation<EquipDevourWin>();
            }
            else
            {
                WindowCenter.Instance.Open<EquipDevourWin>();
            }
            functionOrder = _devourTitle.order;
        }
 
        private void OnClickRightBtn()
        {
            _funcBtnGroup.TriggerNext();
        }
 
        private void OnClickLeftBtn()
        {
            _funcBtnGroup.TriggerLast();
        }
 
        private void CloseSubWindows()
        {
            WindowCenter.Instance.CloseImmediately<BagWin>();
            WindowCenter.Instance.CloseImmediately<DepotWin>();
            WindowCenter.Instance.CloseImmediately<BagStoreWin>();
            WindowCenter.Instance.CloseImmediately<RoleEquipWin>();
            WindowCenter.Instance.CloseImmediately<EquipDevourWin>();
        }
 
        private void OnHidePanel()
        {
            CloseImmediately();
        }
    }
 
}