少年修仙传客户端代码仓库
client_linchunjie
2018-09-14 a0ede150686a218c92b901b1f20aef12a9913890
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using System;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class EquipSuitPreviewWin : Window
    {
        [SerializeField] PreviewCell previewCell;
        [SerializeField] RectTransform cellParent;
        [SerializeField] Button closeBtn;
        [SerializeField] GameObject noSuitObj;
 
        private List<PreviewCell> celllist = new List<PreviewCell>();
        PlayerSuitModel _suitModel;
        PlayerSuitModel SuitModel
        {
            get { return _suitModel ?? (_suitModel = ModelCenter.Instance.GetModel<PlayerSuitModel>()); }
        }
 
        protected override void BindController()
        {
            celllist.Clear();
            CreatePreviewCell();
        }
        protected override void AddListeners()
        {
           
        }
        protected override void OnPreOpen()
        {
            RefreshPreviewCell();
            closeBtn.AddListener(CloseWin);
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnPreClose()
        {
            closeBtn.RemoveAllListeners();
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        private void CreatePreviewCell()
        {
            Dictionary<string, EquipSuitAttrConfig> suitAttrDict = EquipSuitAttrConfig.GetSuitAttrDict();
            foreach(var suitID in suitAttrDict.Keys)
            {
                PreviewCell cell = Instantiate(previewCell);
                previewCell.gameObject.SetActive(false);
                cell.transform.SetParent(cellParent);
                cell.transform.localScale = Vector3.one;
                cell.InitUI(suitID);
                if(!celllist.Contains(cell))
                {
                    celllist.Add(cell);
                }
            }
        }
 
        private void RefreshPreviewCell()
        {
            SuitModel.GetActivateSuitModel();
            for(int i = 0; i < celllist.Count; i++)
            {
                celllist[i].RefreshUI(celllist[i].suitId);
            }
 
            if(SuitModel.activateAttrDict.Count > 0)
            {
                noSuitObj.SetActive(false);
            }
            else
            {
                noSuitObj.SetActive(true);
            }
        }
 
        private void CloseWin()
        {
            CloseImmediately();
        }
 
 
    }
}