using UnityEngine;
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using System.Collections;
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// A3 18 灵器突破 #tagCMLingQiEquipBreak
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public class IL_CA318_tagCMLingQiEquipBreak : GameNetPackBasic {
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public uint ItemID; //突破的物品ID
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public IL_CA318_tagCMLingQiEquipBreak () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA318;
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}
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public override void WriteToBytes () {
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WriteBytes (ItemID, NetDataType.DWORD);
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}
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}
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