using UnityEngine;
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using System.Collections;
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// A3 31 装备神装拆解 #tagCMEquipShenDecompose
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public class IL_CA331_tagCMEquipShenDecompose : GameNetPackBasic {
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public byte Count; //所在背包索引的数量
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public ushort[] IndexList; //所在背包索引列表
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public IL_CA331_tagCMEquipShenDecompose () {
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combineCmd = (ushort)0x03FE;
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_cmd = (ushort)0xA331;
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}
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public override void WriteToBytes () {
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WriteBytes (Count, NetDataType.BYTE);
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WriteBytes (IndexList, NetDataType.WORD, Count);
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}
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}
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