少年修仙传客户端代码仓库
leonard Wu
2018-08-02 a38909a99dd4108c110611a3575122fe77915a99
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using System.Collections;
using System.Collections.Generic;
using UnityEngine.Events;
using UnityEngine;
 
public class SnxxzGame : SingletonMonobehaviour<SnxxzGame>
{
    private event UnityAction m_UpdateActions;
    private event UnityAction m_LateUpdateActions;
    private event UnityAction m_OnDrawGizmosActions;
    private event UnityAction onApplicationOutEvent;
 
    private void Awake()
    {
#if UNITY_EDITOR
        gameObject.AddMissingComponent<RuntimeLogUtility>();
#endif
 
        TargetBriefInfo.Init();
        ExperienceGetBehaviour.Init();
        SpGetBehaviour.Init();
        BossAreaMark.Init();
        HeroNearDeathBehaviour.Init();
    }
 
    private void Update()
    {
        float _realTime = Time.realtimeSinceStartup;
        Vector4 _timeVec4 = new Vector4(_realTime * .05f, _realTime, _realTime * 2f, _realTime * 3f);
        Shader.SetGlobalVector("_RealTime", _timeVec4);
 
        if (m_UpdateActions != null)
        {
            m_UpdateActions();
        }
    }
 
    private void LateUpdate()
    {
        if (m_LateUpdateActions != null)
        {
            m_LateUpdateActions();
        }
    }
 
    private void OnDrawGizmos()
    {
        if (m_OnDrawGizmosActions != null)
        {
            m_OnDrawGizmosActions();
        }
    }
 
    protected sealed override void OnDestroy()
    {
        base.OnDestroy();
        m_UpdateActions = null;
        m_LateUpdateActions = null;
        m_OnDrawGizmosActions = null;
    }
 
    public void AddUpdateAction(UnityAction method)
    {
        m_UpdateActions += method;
    }
 
    public void RemoveUpdateAction(UnityAction method)
    {
        m_UpdateActions -= method;
    }
 
    public void AddLateUpdateAction(UnityAction method)
    {
        m_LateUpdateActions += method;
    }
 
    public void RemoveLateUpdateAction(UnityAction method)
    {
        m_LateUpdateActions -= method;
    }
 
    public void AddOnDrawGizmosAction(UnityAction method)
    {
        m_OnDrawGizmosActions += method;
    }
 
    public void RemoveOnDrawGizmosAction(UnityAction method)
    {
        m_OnDrawGizmosActions -= method;
    }
 
    public void AddApplicationOutAction(UnityAction method)
    {
        onApplicationOutEvent += method;
    }
 
    public void RemoveApplicationOutAction(UnityAction method)
    {
        onApplicationOutEvent -= method;
    }
 
    public void StartTimePause(float lastTime)
    {
        StopTimePause();
        StartCoroutine("DoTimePause", lastTime);
    }
 
    private void StopTimePause()
    {
        StopCoroutine("TimePause");
        Time.timeScale = 1;
    }
 
    private IEnumerator DoTimePause(float lastTime)
    {
        Time.timeScale = 0;
        float _startTime = Time.realtimeSinceStartup;
        while (Time.realtimeSinceStartup - _startTime < lastTime)
        {
            yield return null;
        }
        Time.timeScale = 1;
    }
 
    private void OnApplicationQuit()
    {
        if (MaterialUtility.hudMaterial != null)
        {
            MaterialUtility.hudMaterial.SetTexture("_Tex1", null);
            MaterialUtility.hudMaterial.SetTexture("_Tex2", null);
        }
 
        GameNetSystem.Instance.Disconnect();
 
        if (onApplicationOutEvent != null)
        {
            onApplicationOutEvent();
        }
    }
 
    private void OnApplicationPause(bool pause)
    {
        if (!pause)
        {
#if !UNITY_EDITOR && UNITY_ANDROID
            ResolutionUtility.AdjustResolution();
#endif
        }
 
    }
 
    private void OnApplicationFocus(bool focus)
    {
        if (focus)
        {
            PlayerDatas.Instance.RequestWorldTick();
        }
    }
 
}