using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System;
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public class InGameDownTestUtility
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{
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public static bool enable {
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get { return LocalSave.GetBool("InGameDownLoadTestEanble", false); }
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set { LocalSave.SetBool("InGameDownLoadTestEanble", value); }
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}
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public static bool isWifi {
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get { return LocalSave.GetBool("InGameDownLoadWifi", true); }
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set { LocalSave.SetBool("InGameDownLoadWifi", value); }
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}
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public static void ClearAssets()
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{
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Directory.Delete(Application.persistentDataPath, true);
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LocalSave.DeleteKey("HasDownLoadFullAsset");
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}
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}
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