少年修仙传客户端代码仓库
hch
2024-12-19 a39a4d876bb4b688b7377a0022a8b38e7f311f4d
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, January 28, 2019
//--------------------------------------------------------
 
using System;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System.Collections.Generic;
 
public class CrossServerQualifyingSettlementWin : ILWindow
{
    Button outBtn;
    Text outTimeText;
    Transform backFail;
    Transform backWin;
    List<Transform> rounds = new List<Transform>();
    List<Text> results = new List<Text>();
    Transform caidaiEffect;
 
    float timer = 0f;
    int outTime = 5;
    #region Built-in
    protected override void BindController()
    {
        outBtn = proxy.GetWidgtEx<Button>("DropOutBtn");
        outTimeText = proxy.GetWidgtEx<Text>("DropOutBtn_text");
        backFail = proxy.GetWidgtEx<Transform>("Back_Failure");
        backWin = proxy.GetWidgtEx<Transform>("Back_Win");
        for (int i = 0; i < 3; i++)
        { 
            rounds.Add(proxy.GetWidgtEx<Transform>("RoundWin" + i));
            results.Add(proxy.GetWidgtEx<Text>("Text_" + i));
        }
        caidaiEffect = proxy.GetWidgtEx<Transform>("CaidaiEffect");
    }
 
    protected override void AddListeners()
    {
        outBtn.SetListener(ExitDungeon);
 
    }
 
    protected override void OnPreOpen()
    {
        timer = Time.time;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        var playerID = PlayerDatas.Instance.baseData.PlayerID;
        if (playerID == CrossServerQualifyingModel.Instance.WinnerID)
        {
            backFail.SetActiveIL(false);
            backWin.SetActiveIL(true);
            caidaiEffect.SetActiveIL(true);
        }
        else
        {
            backFail.SetActiveIL(true);
            backWin.SetActiveIL(false);
            caidaiEffect.SetActiveIL(false);
        }
        for (int i = 0; i < rounds.Count; i++)
        {
            if (i < CrossServerQualifyingModel.Instance.RoundWinnerID.Count)
            {
                rounds[i].SetActiveIL(true);
                if (CrossServerQualifyingModel.Instance.RoundWinnerID[i] == playerID)
                {
                    results[i].text = Language.Get("CrossServer113");
                    results[i].color = new Color32(255, 239, 71, 255);
                }
                else
                {
                    results[i].text = Language.Get("CrossServer114");
                    results[i].color = new Color32(255, 244, 205, 255);
                }
            }
            else
            {
                rounds[i].SetActiveIL(false);
            }
        }
        //如果对方离线,并且一场未打,显示第一回胜利
        if (CrossServerQualifyingModel.Instance.RoundWinnerID.Count == 0 && CrossServerQualifyingModel.Instance.OverType == 1)
        {
            rounds[0].SetActiveIL(true);
            results[0].text = Language.Get("CrossServer113");
            results[0].color = new Color32(255, 239, 71, 255);
        }
    }
 
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
    }
    #endregion
 
    void OnSecondEvent()
    {
        if ((Time.time - timer) < outTime)
        {
            var seconds = Mathf.RoundToInt(outTime - (Time.time - timer));
            outTimeText.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", seconds);
        }
        else
        {
            GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
            ExitDungeon();
        }
    }
 
 
    private void ExitDungeon()
    {
        WindowCenter.Instance.CloseIL<CrossServerQualifyingSettlementWin>();
        CrossServerOneVsOneRewardModel.ExitCrossRealm();
    }
 
}