using UnityEngine;
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using System.Collections;
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using System;
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public class NetUpdateBehaviour : MonoBehaviour
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{
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Action onUpdate;
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public void RegisterUpdateCallBack(Action _onUpdate)
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{
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onUpdate += _onUpdate;
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}
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void Update()
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{
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#if UNITY_EDITOR
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if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Escape))
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{
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GameNetSystem.Instance.LoginOut();
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}
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#endif
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if (onUpdate!=null)
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{
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onUpdate();
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}
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}
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private void OnApplicationQuit()
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{
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GameNetSystem.Instance.Disconnect();
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}
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}
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