//--------------------------------------------------------
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// [Author]: Alee
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// [ Date ]: 2021年7月1日
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//--------------------------------------------------------
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using LitJson;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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//分部类
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public partial class MineAreaItemConfig : IConfigPostProcess
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{
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//物品ID: 物品等级 :矿物ID
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private static Dictionary<int, Dictionary<int, int>> typeToIDDict = new Dictionary<int, Dictionary<int, int>>();
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public void OnConfigParseCompleted()
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{
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if (!typeToIDDict.ContainsKey(ItemID))
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{
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typeToIDDict[ItemID] = new Dictionary<int, int>();
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}
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typeToIDDict[ItemID][ItemLV] = MineID;
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}
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public static Dictionary<int, int> GetTypeToIDDict(int ItemID)
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{
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return typeToIDDict[ItemID];
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}
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public static Dictionary<int, Dictionary<int, int>> GetAllTypeToIDListDict()
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{
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return typeToIDDict;
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}
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}
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