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| using System;
| using System.Collections.Generic;
|
| public partial class AttrFruitConfig
| {
| public int basicUseLimit
| {
| get
| {
| var realmLevel = PlayerDatas.Instance.baseData.realmLevel;
| int maxCnt = 0;
| for (int i = 0; i < MaxUseCnt.Length; i++)
| {
| if (realmLevel >= MaxUseCnt[i].x)
| {
| maxCnt = MaxUseCnt[i].y;
| }
| else
| {
| break;
| }
| }
| return maxCnt;
| }
| }
| }
|
|