少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
 
public struct Circle2D
{
    public Vector2 position;
    public float radius;
 
    public static bool IsPointInCircle(Vector2 point, Circle2D circle)
    {
        return IsPointInCircle(point, circle.position, circle.radius);
    }
 
    public static bool IsPointInCircle(Vector2 point, Vector2 circleCenter, float radius)
    {
        float _sqrtDistance = Vector2.SqrMagnitude(point - circleCenter);
        float _sqrtRadius = radius * radius;
 
        //if (_sqrtDistance < _sqrtRadius)
        //{
        //    Logger.LogFormat("Circle2D.IsPointInCircle() : 条件成立 => {0} < {1}", _sqrtDistance, _sqrtRadius);
        //}
        //else
        //{
        //    Logger.Log(_sqrtRadius - _sqrtDistance);
        //}
 
        return _sqrtDistance < _sqrtRadius;
    }
}