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| using UnityEngine;
|
| public class FacingTargetY : MonoBehaviour
| {
|
| public Transform target;
|
| // Update is called once per frame
| void Update()
| {
|
| if (target != null)
| {
| Vector3 _forward = (target.position - transform.position).normalized;
| _forward.y = 0;
| transform.forward = _forward;
| }
|
| }
| }
|
|