少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
 
public class GA_NpcClientCollect : GA_NpcClientFunc
{
    protected override void OnInit(GameNetPackBasic package)
    {
        base.OnInit(package);
    }
 
    protected override void OnUnit()
    {
        base.OnUnit();
 
        ClientCollectUtility.Leave(this);
    }
 
    public override void OnClick()
    {
        if (GA_Hero.s_MapSwitching)
        {
            return;
        }
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
 
        if (_hero == null)
        {
            return;
        }
 
        _hero.LockTarget = this;
        _hero.SelectTarget = this;
 
        float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
 
        // 这里判断是否要走向此对象
        if (_chkDistSqrt > 4)
        {
            _hero.RunImmediate();
            _hero.MoveToPosition(Pos, 1f);
        }
    }
 
    public override void OnSelect()
    {
        if (NpcConfig.NPCID != 10204200)
        {
            SelectionManager.Request(SelectionManager.E_Type.Green, this, NpcConfig.ModelRadius * 2);
        }
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
        Vector3 _forward = MathUtility.ForwardXZ(Pos, _hero.Pos);
 
        _hero.Forward = _forward;
 
        if (NpcConfig.AutomaticFace == 1)
        {
            _forward = MathUtility.ForwardXZ(_hero.Pos, Pos);
            Forward = _forward;
        }
    }
    public override void OnUnSelect()
    {
        base.OnUnSelect();
 
        ClientCollectUtility.Leave(this);
    }
 
    protected override void OnFixedUpdate()
    {
        base.OnFixedUpdate();
 
        GA_Hero _hero = PlayerDatas.Instance.hero;
 
        if (_hero != null)
        {
            float _distSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, Pos);
 
            if (_distSqrt < Mathf.Pow(NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
            {
                ClientCollectUtility.Arrive(this);
            }
            else
            {
                ClientCollectUtility.Leave(this);
            }
        }
    }
}