少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using UnityEngine;
using vnxbqy.UI;
using System.Collections.Generic;
using UnityEngine.Events;
using System;
 
 
public class PrepareHandler : Singleton<PrepareHandler>
 
{
    public struct ClientH0812
    {
        public uint PlayerID;   // 玩家id
        public byte PrepareState;    //准备类型,    TPreparingState
        public float MaxTime;    //最大时间
        public int PrepareID;    //准备ID, 如果是技能, 则是技能ID
    }
 
    public ClientH0812 clientPrepareH0812;
    public H0812_tagBeginPrepare H0812
    {
        get; private set;
    }
    public bool isPreparing = false;
 
    public enum E_PrepareType
    {
        pstDig = 1, // 挖宝
        pstHorse,// 上马中
        pstSkill,// 开始释放技能 根据字段CastTime
        pstTruck,// 开始拉镖
        pstCollecting, // 访问采集NPC
        pstCatching,// 捕捉各类东西
        pstTownPortal,// 回城
        pstMissionCollecting,// 任务采集
        pstCatchPet,// 捕捉宠物
        //后续IL开发添加预设
        default1,
        default2,
        default3,
        default4,
        default5,
        default6,
        default7,
        default8,
        default9,
        default10,
        pstMax,
    }
 
    public List<GA_NpcCollect> m_ArriveList = new List<GA_NpcCollect>();
    public UnityAction<uint, int> OnShowCollectIcon;
    public UnityAction<uint, int> OnHideCollectIcon;
 
    public void TriggerOnShowCollect(uint sid, int npcId)
    {
        if (OnShowCollectIcon != null)
        {
            OnShowCollectIcon(sid, npcId);
        }
    }
 
    public void Init()
    {
        WindowCenter.Instance.windowAfterOpenEvent -= CheckOpenCollectIcon;
        WindowCenter.Instance.windowAfterOpenEvent += CheckOpenCollectIcon;
        WindowCenter.Instance.windowAfterCloseEvent -= CheckCloseCollectIcon;
        WindowCenter.Instance.windowAfterCloseEvent += CheckCloseCollectIcon;
    }
 
    private void CheckCloseCollectIcon(Window obj)
    {
        if (obj is MainInterfaceWin)
        {
            if (OnHideCollectIcon != null)
            {
                OnHideCollectIcon(0, 0);
            }
        }
    }
 
    private void CheckOpenCollectIcon(Window obj)
    {
        GA_Hero _hero = PlayerDatas.Instance.hero;
        if (_hero == null)
        {
            return;
        }
 
        if (obj is MainInterfaceWin)
        {
            if (m_ArriveList.Count > 0)
            {
                if (OnShowCollectIcon != null)
                {
                    var _collect = _hero.SelectTarget as GA_NpcCollect;
                    if (_collect == null)
                    {
                        _collect = m_ArriveList[0];
                    }
 
                    OnShowCollectIcon(_collect.ServerInstID, _collect.NpcConfig.NPCID);
                }
            }
        }
    }
 
    public void HandleCallback(E_NpcType type, int npcID, uint sid)
    {
        var _hero = PlayerDatas.Instance.hero;
        if (_hero != null)
        {
            var _npc = _hero.SelectTarget as GA_NpcCollect;
            var _checkDis = 0f;
 
            if (_npc == null || !(_npc is GA_NpcCollect))
            {
                var _list = GAMgr.Instance.GetTypeList(E_ActorClassType.NpcCollect);
                if (_list != null)
                {
                    _list.Sort((a1, a2) =>
                    {
                        var _d1 = MathUtility.DistanceSqrtXZ(a1.Pos, _hero.Pos);
                        var _d2 = MathUtility.DistanceSqrtXZ(a2.Pos, _hero.Pos);
                        if (_d1 > _d2)
                        {
                            return 1;
                        }
                        else if (_d1 < _d2)
                        {
                            return -1;
                        }
                        return 0;
                    });
 
                    foreach (var _a in _list)
                    {
                        if (!(_a is GA_NpcCollect))
                        {
                            continue;
                        }
 
                        _npc = _a as GA_NpcCollect;
                        break;
                    }
                }
            }
 
            if (_npc != null)
            {
                if (_hero.SelectTarget == null || !(_npc is GA_NpcCollect))
                {
                    _hero.SelectTarget = _npc;
                }
 
                if (OnShowCollectIcon != null)
                {
                    OnShowCollectIcon(_npc.ServerInstID, _npc.NpcConfig.NPCID);
                }
 
                _checkDis = MathUtility.DistanceSqrtXZ(_hero.Pos, _npc.Pos);
 
                if (_checkDis < Math.Pow(_npc.NpcConfig.ModelRadius + 0.4f + GeneralDefine.CloseNpcDist, 2))
                {
                    NPCInteractProcessor.InvokeEvent(E_NpcType.Collect, _npc.NpcConfig.NPCID, _npc.ServerInstID);
                    var _dir = MathUtility.ForwardXZ(_npc.Pos, _hero.Pos);
                    _hero.Forward = _dir;
                }
                else
                {
                    _hero.MoveToPosition(_npc.Pos, 2f);
                }
            }
        }
    }
 
    public void Arrive(GA_NpcCollect npc)
    {
        if (!m_ArriveList.Contains(npc))
        {
            if (m_ArriveList.Count == 0)
            {
                if (OnShowCollectIcon != null)
                {
                    OnShowCollectIcon(npc.ServerInstID, npc.NpcConfig.NPCID);
                }
            }
 
            m_ArriveList.Add(npc);
        }
    }
 
    public void Leave(GA_NpcCollect npc)
    {
        if (m_ArriveList.Contains(npc))
        {
            m_ArriveList.Remove(npc);
            if (m_ArriveList.Count == 0)
            {
                if (OnHideCollectIcon != null)
                {
                    OnHideCollectIcon(npc.ServerInstID, npc.NpcConfig.NPCID);
                }
            }
        }
    }
 
    public void ServerPrepareStart(H0812_tagBeginPrepare h0812)
    {
        // 做一些清理或者重置工作
        if (H0812 != null)
        {
            Debug.LogWarningFormat("进度条处理: {0} 似乎没有结束.", (E_PrepareType)H0812.PrepareState);
        }
 
        H0812 = h0812;
        isPreparing = true;
        GActorPlayerBase _player = null;
        GActorFight _fighter = null;
 
        switch ((E_PrepareType)H0812.PrepareState)
        {
            case E_PrepareType.pstDig:
                break;
            case E_PrepareType.pstHorse:
                break;
            case E_PrepareType.pstSkill:
 
                _fighter = GAMgr.Instance.GetBySID(H0812.PlayerID) as GActorFight;
 
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    clientPrepareH0812 = new ClientH0812();
                    clientPrepareH0812.PlayerID = PlayerDatas.Instance.PlayerId;
                    clientPrepareH0812.MaxTime = H0812.MaxTime * Constants.F_GAMMA;
                    clientPrepareH0812.PrepareState = (byte)E_PrepareType.pstSkill;
                    clientPrepareH0812.PrepareID = (int)H0812.PrepareID;
                    WindowCenter.Instance.Open<PrepareWin>();
                }
                else
                {
                    Skill _skill = _fighter.SkillMgr.Get((int)H0812.PrepareID);
                    _fighter.SkillMgr.CastSkill(_fighter.ServerInstID, _skill.id);
                    _skill.SkillPreparing = true;
                    _fighter.NextAction = 200;
                    _fighter.SkillMgr.DoingPrepareSkill = true;
                }
 
                if (_fighter != null)
                {
                    _fighter.SkillMgr.Get((int)H0812.PrepareID).SSkillPrepareStatus = Skill.E_SkillPrepareStatus.Begin;
                }
 
                break;
            case E_PrepareType.pstTruck:
                break;
            case E_PrepareType.pstCollecting:
 
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    WindowCenter.Instance.CloseImmediately("NormalCollectWin");
                    NormalCollectWin.s_CollectInfo = new ClientH0812()
                    {
                        PlayerID = PlayerDatas.Instance.PlayerId,
                        PrepareState = (byte)E_PrepareType.pstMissionCollecting,
                        MaxTime = H0812.MaxTime,
                        PrepareID = (int)H0812.PrepareID,
                    };
                    WindowCenter.Instance.Open<NormalCollectWin>();
                }
 
                _player = GAMgr.Instance.GetBySID(H0812.PlayerID) as GActorPlayerBase;
                if (_player != null)
                {
                    _player.Collect();
                }
 
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    if (PlayerDatas.Instance.hero != null)
                    {
                        PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
                    }
                }
 
                break;
            case E_PrepareType.pstCatching:
                break;
            case E_PrepareType.pstTownPortal:
                break;
            case E_PrepareType.pstMissionCollecting:
 
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    WindowCenter.Instance.CloseImmediately("NormalCollectWin");
                    NormalCollectWin.s_CollectInfo = new ClientH0812()
                    {
                        PlayerID = PlayerDatas.Instance.PlayerId,
                        PrepareState = (byte)E_PrepareType.pstMissionCollecting,
                        MaxTime = H0812.MaxTime,
                        PrepareID = (int)H0812.PrepareID,
                    };
                    WindowCenter.Instance.Open<NormalCollectWin>();
                }
 
                _player = GAMgr.Instance.GetBySID(H0812.PlayerID) as GActorPlayerBase;
                if (_player != null)
                {
                    if (_player.MovingState != E_MovingState.Ride)
                    {
                        _player.Collect();
                    }
                }
 
                if (H0812.PlayerID == PlayerDatas.Instance.PlayerId)
                {
                    if (PlayerDatas.Instance.hero != null)
                    {
                        PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
                    }
                }
 
                break;
            case E_PrepareType.pstCatchPet:
                break;
        }
 
    }
 
    public UnityEngine.Events.UnityAction OnPrepareEndSuccess;
    public UnityEngine.Events.UnityAction<int, int> OnPrepareEnd;
 
    public void ServerPrepareEnd(H0813_tagPrepareEnd h0813)
    {
        isPreparing = false;
 
        if (H0812 == null)
        {
            Debug.Log("服务端拉进度条结束,H0812 是空的");
            return;
        }
 
        WindowCenter.Instance.Close<PrepareWin>();
 
        if (h0813.PlayerID == PlayerDatas.Instance.baseData.PlayerID)
        {
            WindowCenter.Instance.Close<NormalCollectWin>();
        }
 
        GActorPlayerBase _player = null;
 
        if (h0813.Type == 0)
        {
            // 正常结束
            switch ((E_PrepareType)H0812.PrepareState)
            {
                case E_PrepareType.pstDig:
                    break;
                case E_PrepareType.pstHorse:
                    break;
                case E_PrepareType.pstSkill:
                    HandlerSkillPrepareEnd(h0813);
                    break;
                case E_PrepareType.pstTruck:
                    break;
                case E_PrepareType.pstCollecting:
                    _player = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorPlayerBase;
                    if (_player != null)
                    {
                        if (_player.IsCollect())
                        {
                            _player.IdleImmediate();
                        }
                    }
                    break;
                case E_PrepareType.pstCatching:
                    break;
                case E_PrepareType.pstTownPortal:
                    break;
                case E_PrepareType.pstMissionCollecting:
                    _player = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorPlayerBase;
                    if (_player != null)
                    {
                        _player.IdleImmediate();
                    }
                    break;
                case E_PrepareType.pstCatchPet:
                    break;
            }
 
            if (OnPrepareEndSuccess != null)
            {
                OnPrepareEndSuccess();
            }
        }
        else
        {
            // 异常结束
            switch ((E_PrepareType)h0813.Type)
            {
                case E_PrepareType.pstDig:
                    break;
                case E_PrepareType.pstHorse:
                    break;
                case E_PrepareType.pstSkill:
                    HandlerSkillPrepareException(h0813);
                    break;
                case E_PrepareType.pstTruck:
                    break;
                case E_PrepareType.pstCollecting:
                    _player = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorPlayerBase;
                    if (_player != null)
                    {
                        if (_player.IsCollect())
                        {
                            _player.IdleImmediate();
                        }
                    }
                    break;
                case E_PrepareType.pstCatching:
                    break;
                case E_PrepareType.pstTownPortal:
                    break;
                case E_PrepareType.pstMissionCollecting:
                    _player = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorPlayerBase;
                    if (_player != null)
                    {
                        if (_player.IsCollect())
                        {
                            _player.IdleImmediate();
                        }
                    }
                    break;
                case E_PrepareType.pstCatchPet:
                    break;
            }
 
            //Debug.LogFormat("收到进度条结束异常情况: {0}", (E_PrepareType)h0813.Type);
        }
 
        if (OnPrepareEnd != null)
        {
            OnPrepareEnd((int)h0813.PlayerID, h0813.Type);
        }
 
        H0812 = null;
    }
 
    private void HandlerSkillPrepareEnd(H0813_tagPrepareEnd h0813)
    {
        GActorFight _actor = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorFight;
 
        if (_actor == null)
        {
            Debug.Log("服务端拉进度条结束 => 找不到角色");
            return;
        }
 
        if (_actor != null)
        {
            Skill _skill = _actor.SkillMgr.Get((int)H0812.PrepareID);
 
            if (_skill != null)
            {
                _skill.DoPreparingEnd(h0813.PlayerID);
            }
        }
 
    }
 
    private void HandlerSkillPrepareException(H0813_tagPrepareEnd h0813)
    {
        GActorFight _actor = GAMgr.Instance.GetBySID(h0813.PlayerID) as GActorFight;
 
        if (_actor == null)
        {
            Debug.Log("服务端拉进度条异常 => 找不到角色");
            return;
        }
 
        if (_actor != null)
        {
            Skill _skill = _actor.SkillMgr.Get((int)H0812.PrepareID);
 
            if (_skill != null)
            {
                _skill.DoPreparingFail(h0813.PlayerID);
            }
        }
    }
 
}