using UnityEngine;
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using System.Collections;
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// AA 32 跨服充值排行活动信息 #tagMCCACTGBillboardInfo
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public class IL_HAA32_tagMCCACTGBillboardInfo : GameNetPackBasic {
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public byte ServerInfoLen;
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public string ServerIDRangeInfo; //开放该活动的服务器ID范围列表,json格式 [[IDA, IDB], ...], [] 为全服
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public byte GroupValue1; // 活动榜单分组值1,用于查询对应榜单
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public string StartDate; // 开始日期 y-m-d
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public string EndtDate; // 结束日期 y-m-d
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public byte TemplateID; // 当前活动模板ID
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public byte TemplateCount;
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public tagMCCACTGBillboardTempInfo[] TempInfo; // 模板信息
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public IL_HAA32_tagMCCACTGBillboardInfo () {
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_cmd = (ushort)0xAA32;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out ServerInfoLen, vBytes, NetDataType.BYTE);
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TransBytes (out ServerIDRangeInfo, vBytes, NetDataType.Chars, ServerInfoLen);
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TransBytes (out GroupValue1, vBytes, NetDataType.BYTE);
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TransBytes (out StartDate, vBytes, NetDataType.Chars, 10);
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TransBytes (out EndtDate, vBytes, NetDataType.Chars, 10);
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TransBytes (out TemplateID, vBytes, NetDataType.BYTE);
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TransBytes (out TemplateCount, vBytes, NetDataType.BYTE);
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TempInfo = new tagMCCACTGBillboardTempInfo[TemplateCount];
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for (int i = 0; i < TemplateCount; i ++) {
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TempInfo[i] = new tagMCCACTGBillboardTempInfo();
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TransBytes (out TempInfo[i].TemplateID, vBytes, NetDataType.BYTE);
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TransBytes (out TempInfo[i].DabiaoAwardCount, vBytes, NetDataType.BYTE);
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TempInfo[i].DabiaoAwardInfo = new tagMCCACTGBillboardDabiao[TempInfo[i].DabiaoAwardCount];
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for (int j = 0; j < TempInfo[i].DabiaoAwardCount; j ++) {
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TempInfo[i].DabiaoAwardInfo[j] = new tagMCCACTGBillboardDabiao();
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].AwardIndex, vBytes, NetDataType.BYTE);
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].NeedRMB, vBytes, NetDataType.DWORD);
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].AwardItemCount, vBytes, NetDataType.BYTE);
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TempInfo[i].DabiaoAwardInfo[j].AwardItemList = new tagMCCACTGBillboardAwardItem[TempInfo[i].DabiaoAwardInfo[j].AwardItemCount];
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for (int k = 0; k < TempInfo[i].DabiaoAwardInfo[j].AwardItemCount; k ++) {
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TempInfo[i].DabiaoAwardInfo[j].AwardItemList[k] = new tagMCCACTGBillboardAwardItem();
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].AwardItemList[k].ItemID, vBytes, NetDataType.DWORD);
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].AwardItemList[k].ItemCount, vBytes, NetDataType.WORD);
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TransBytes (out TempInfo[i].DabiaoAwardInfo[j].AwardItemList[k].IsBind, vBytes, NetDataType.BYTE);
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}
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}
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TransBytes (out TempInfo[i].OrderAwardCount, vBytes, NetDataType.BYTE);
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TempInfo[i].OrderAwardInfo = new tagMCCACTGBillboardOrder[TempInfo[i].OrderAwardCount];
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for (int j = 0; j < TempInfo[i].OrderAwardCount; j ++) {
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TempInfo[i].OrderAwardInfo[j] = new tagMCCACTGBillboardOrder();
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TransBytes (out TempInfo[i].OrderAwardInfo[j].OrderA, vBytes, NetDataType.BYTE);
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TransBytes (out TempInfo[i].OrderAwardInfo[j].OrderB, vBytes, NetDataType.BYTE);
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TransBytes (out TempInfo[i].OrderAwardInfo[j].NeedRMB, vBytes, NetDataType.DWORD);
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TransBytes (out TempInfo[i].OrderAwardInfo[j].AwardItemCount, vBytes, NetDataType.BYTE);
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TempInfo[i].OrderAwardInfo[j].AwardItemList = new tagMCCACTGBillboardAwardItem[TempInfo[i].OrderAwardInfo[j].AwardItemCount];
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for (int k = 0; k < TempInfo[i].OrderAwardInfo[j].AwardItemCount; k ++) {
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TempInfo[i].OrderAwardInfo[j].AwardItemList[k] = new tagMCCACTGBillboardAwardItem();
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TransBytes (out TempInfo[i].OrderAwardInfo[j].AwardItemList[k].ItemID, vBytes, NetDataType.DWORD);
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TransBytes (out TempInfo[i].OrderAwardInfo[j].AwardItemList[k].ItemCount, vBytes, NetDataType.WORD);
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TransBytes (out TempInfo[i].OrderAwardInfo[j].AwardItemList[k].IsBind, vBytes, NetDataType.BYTE);
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}
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}
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}
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}
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public struct tagMCCACTGBillboardTempInfo {
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public byte TemplateID; // 活动模板ID
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public byte DabiaoAwardCount; // 达标奖励档数
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public tagMCCACTGBillboardDabiao[] DabiaoAwardInfo; // 达标奖励信息
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public byte OrderAwardCount; // 排行奖励档数
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public tagMCCACTGBillboardOrder[] OrderAwardInfo; // 排行奖励信息
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}
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public struct tagMCCACTGBillboardDabiao {
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public byte AwardIndex; // 奖励索引 0~31
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public uint NeedRMB; // 所需充值RMB
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public byte AwardItemCount; // 奖励物品数
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public tagMCCACTGBillboardAwardItem[] AwardItemList; // 奖励物品信息
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}
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public struct tagMCCACTGBillboardOrder {
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public byte OrderA; // 名次A
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public byte OrderB; // 至名次B
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public uint NeedRMB; // 所需充值RMB,未达标的该名次空,排名后面的玩家向下顺延
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public byte AwardItemCount; // 奖励物品数
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public tagMCCACTGBillboardAwardItem[] AwardItemList; // 奖励物品信息
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}
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public struct tagMCCACTGBillboardAwardItem {
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public uint ItemID;
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public ushort ItemCount;
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public byte IsBind; // 是否拍品
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}
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}
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