using UnityEngine;
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using System.Collections;
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// AA 66 买一送多活动玩家信息 #tagMCActBuyOnePlayerInfo
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public class IL_HAA66_tagMCActBuyOnePlayerInfo : GameNetPackBasic {
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public byte ActNum; // 活动编号
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public byte FreeRecordCount; // 免费礼包领奖记录个数
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public uint[] FreeRecordList; // 免费礼包领奖记录列表,按所需充值ID记录索引取记录,每个记录代表每个充值ID对应免费礼包的领取记录,按免费领取索引位运算记录是否已领取
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public IL_HAA66_tagMCActBuyOnePlayerInfo () {
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_cmd = (ushort)0xAA66;
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}
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public override void ReadFromBytes (byte[] vBytes) {
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TransBytes (out ActNum, vBytes, NetDataType.BYTE);
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TransBytes (out FreeRecordCount, vBytes, NetDataType.BYTE);
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TransBytes (out FreeRecordList, vBytes, NetDataType.DWORD, FreeRecordCount);
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}
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}
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