少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using vnxbqy.UI;
using System;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Linq;
using LitJson;
 
public class FuncSysPrivilegeModel : ILModel<FuncSysPrivilegeModel>
{
    //激活封包信息
    Dictionary<int, List<int>> activePackInfo = new Dictionary<int, List<int>>();
    //功能ID对应激活的特权ID
    public Dictionary<int, List<int>> funcIDToPrivilegeID = new Dictionary<int, List<int>>();
    //特权ID对应奖励,多少组物品即代表有多少天奖励
    public Dictionary<int, List<string>> PrivilegeIDItems = new Dictionary<int, List<string>>();
    //已开启的特权ID
    public List<int> OpenPrivilegeIDs = new List<int>();
    public int DiscountCTGID;
    public int[] BuyCountCTGID; // 不同数量购买的CTGID
 
    Redpoint redpoint = new Redpoint(MainRedPoint.RechargeGenerousGiftWinRedpoint,MainRedPoint.gntqRedPoint);
 
    Dictionary<int, Redpoint> redPointList = new Dictionary<int, Redpoint>();
 
    VipModel vipModel { get { return ModelCenter.Instance.GetModelEx<VipModel>(); } }
 
    public event Action OnPrivilegeEvent;
    public event Action SelectEvent;
 
    private int m_SelectType;
    public int selectType
    {
        get { return m_SelectType; }
        set
        {
            m_SelectType = value;
            SelectEvent?.Invoke();
        }
 
    }
    protected override void Init()
    {
        GameEvent.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        vipModel.rechargeCountEvent += rechargeCountEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
        GameEvent.playerDataRefreshEvent += OnPlayerDataRefreshEvent;
        GameEvent.OnDayEvent += UpdateRedpoint;
        ParseConfig();
        //注册红点
        var keyList = PrivilegeIDItems.Keys.ToList();
        for (int i = 0; i < keyList.Count; i++)
        {
            redPointList.Add(keyList[i], new Redpoint(MainRedPoint.gntqRedPoint, MainRedPoint.gntqRedPoint * 100 + keyList[i]));
        }
 
    }
 
    protected override void UnInit()
    {
        
    }
 
 
    void ParseConfig()
    {
        DiscountCTGID = int.Parse(FuncConfigConfig.Get("FuncPrivilege").Numerical1);
        BuyCountCTGID = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("FuncPrivilege").Numerical2);
 
        funcIDToPrivilegeID.Clear();
        
        var keyList = ILFuncSysPrivilegeConfig.GetKeys();
        for (int i = 0; i < keyList.Count; i++)
        {
            var config = ILFuncSysPrivilegeConfig.Get(keyList[i]);
            int privilegeID = config.FuncSysID;
            int funcID = config.FuncID;
            if (funcIDToPrivilegeID.ContainsKey(funcID))
            {
                if (!funcIDToPrivilegeID[funcID].Contains(privilegeID))
                { 
                    funcIDToPrivilegeID[funcID].Add(privilegeID);
                }
            }
            else
            { 
                funcIDToPrivilegeID[funcID] = new List<int>() { privilegeID };
            }
 
            if (PrivilegeIDItems.ContainsKey(privilegeID))
            {
                PrivilegeIDItems[privilegeID].Add(config.DayAwardItemInfo);
                //不能直接使用类似 Dict<int List<int[][]>>
                //Add(JsonMapper.ToObject<int[][]>(config.DayAwardItemInfo));
            }
            else
            {
                PrivilegeIDItems[privilegeID] = new List<string>() { config.DayAwardItemInfo };//{ JsonMapper.ToObject<int[][]>(config.DayAwardItemInfo) };
            }
 
        }
    }
 
    public int GetDefaultSelectType()
    {
 
        for (int i = 0; i < OpenPrivilegeIDs.Count; i++)
        {
            if (redPointList[OpenPrivilegeIDs[i]].state == RedPointState.Simple)
            {
                return OpenPrivilegeIDs[i];
            }
        }
 
        return OpenPrivilegeIDs[0];
    }
 
    public void UpdateRedpoint()
    {
        redpoint.state = RedPointState.None;
        var itemCnt = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default3);
        //可领取和可激活的
        for (int i = 0; i < OpenPrivilegeIDs.Count; i++)
        {
            var id = OpenPrivilegeIDs[i];
            var state = GetStateByPrivilegeID(id);
 
            redPointList[id].state = RedPointState.None;
            if (state == 0 && itemCnt > 0)
            {
                //有可激活的
                redpoint.state = RedPointState.Simple;
                continue;
                
            }
            for (int j = 1; j <= PrivilegeIDItems[id].Count; j++)
            {
                if (GetStateByPrivilegeID(id, j) == 1)
                {
                    //有可领取
                    redPointList[id].state = RedPointState.Simple;
                    break;
                }
                
            }
        }
 
    }
 
    void OnBeforePlayerDataInitialize()
    {
        activePackInfo.Clear();
        OpenPrivilegeIDs.Clear();
    }
 
    
    public void UpdatePack(IL_HB111_tagMCFuncSysPrivilegeInfoList pack)
    {
        for (int i = 0; i < pack.PrivilegeInfoList.Length; i++)
        {
            var info = pack.PrivilegeInfoList[i];
            activePackInfo[info.FuncSysID] = new List<int>() { (int)info.ActivateTime, (int)info.AwardState};
        }
        OnPrivilegeEvent?.Invoke();
        UpdateRedpoint();
    }
 
 
    // 未领取超过天数保留可领取,领完后才可激活
    // 0 激活 1领取 2已领取 3 不可领取(时间未到) 4 已领取(超过总天数不显示)
    public int GetStateByPrivilegeID(int pid, int day = 0)
    {
        if (!activePackInfo.ContainsKey(pid))
            return 0;
        int days = PrivilegeIDItems[pid].Count; //可领取几天
 
        var buyTime = activePackInfo[pid][0]; //购买时间
 
        if (buyTime == 0)
            return 0;
        var getState = activePackInfo[pid][1]; //领取记录
 
        var buyDay = TimeUtility.GetTime((uint)buyTime);
        var curDay = (TimeUtility.GetTodayStartTime() - TimeUtility.GetDayStartTime(buyDay.Year, buyDay.Month, buyDay.Day)).Days + 1;
 
        if (day == 0)
        {
            //判断是否需要激活,未领取完不可激活,从第二位开始计算
            if (getState == (Math.Pow(2, (days + 1)) - 2) && curDay > days)
            { 
                return 0;
            }
        }
 
        if ((activePackInfo[pid][1] & (1 << day)) == 0)
        {
            if (day > curDay)
            {
                //时间未到
                return 3;
            }
            return 1;
        }
        if (curDay > days)
        {
            return 4;
        }
        return 2;
 
    }
 
 
    private void rechargeCountEvent(int id)
    {
        if (id != DiscountCTGID && !BuyCountCTGID.Contains(id))
        {
            return;
        }
        UpdateRedpoint();
    }
 
    // 切换账号客户端自己会自己广播功能,需判断是否开启
    void OnFuncStateChangeEvent(int id)
    {
        if (!funcIDToPrivilegeID.ContainsKey(id))
        {
            return;
        }
        if (!FuncOpen.Instance.IsFuncOpen(id)) return;
 
        for (int i = 0; i < funcIDToPrivilegeID[id].Count; i++)
        {
            var pid = funcIDToPrivilegeID[id][i];
            if (!OpenPrivilegeIDs.Contains(pid))
            { 
                OpenPrivilegeIDs.Add(pid);
            }
        }
 
        OpenPrivilegeIDs.Sort();
    }
 
    void OnPlayerDataRefreshEvent(PlayerDataType dataType)
    {
        if (dataType != PlayerDataType.default3)
        {
            return;
        }
        UpdateRedpoint();
    }
}