少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using vnxbqy.UI;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
 
public class TreasureProbabilityWin : Window
{
    [SerializeField] ScrollerController scroller;
    [SerializeField] ButtonEx btnClose;
    int treasureID;
    int treasureType;
    Dictionary<int, int[]> probabilityDict;
    HappyXBModel XBModel { get { return ModelCenter.Instance.GetModel<HappyXBModel>(); } }
    protected override void BindController()
    {
 
    }
 
    protected override void AddListeners()
    {
        btnClose.SetListener(() =>
        {
            WindowCenter.Instance.Close<TreasureProbabilityWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        scroller.OnRefreshCell += OnRefreshCell;
        treasureID = TreasurePavilionModel.Instance.xbIDArr[TreasurePavilionModel.Instance.xbIndex];
        treasureType = XBGetItemConfig.Get(treasureID).TreasureType;
        probabilityDict = TreasurePavilionModel.Instance.probabilityDisplayDict[treasureType];
    }
    protected override void OnPreClose()
    {
        scroller.OnRefreshCell -= OnRefreshCell;
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        if (type == ScrollerDataType.Header)
        {
            var _cell = cell as TreasureProbabilityHeaderCell;
            _cell.Display(_cell.index, cell);
        }
        else
        {
            var _cell = cell as TreasureProbabilityNomalCell;
            _cell.Display(_cell.index, cell);
        }
    }
    protected override void OnAfterOpen()
    {
        scroller.Refresh();
        var keyList = probabilityDict.Keys.ToList();
        int num = 0;
        for (int i = 0; i < keyList.Count; i++)
        {
            int quality = keyList[i];
            CellInfo cellInfo = new CellInfo();
            cellInfo.infoInt1 = quality;
            scroller.AddCell(ScrollerDataType.Header, num, cellInfo);
            num += 1;
 
            var itemIDList = TreasurePavilionModel.Instance.GetItemIDByQuality(quality, treasureType);
            int count = (int)Mathf.Ceil((float)itemIDList.Count / 8);
            for (int j = 0; j < count; j++)
            {
                CellInfo cellInfo1 = new CellInfo();
                cellInfo1.infoInt1 = quality;
                cellInfo1.infoInt2 = treasureID;
                cellInfo1.infoInt3 = j;
                scroller.AddCell(ScrollerDataType.Normal, num, cellInfo1);
            }
        }
        scroller.Restart();
    }
 
    protected override void OnAfterClose()
    {
 
    }
}