少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
 
class PetHorseAwakingSkinBehaviour
{
 
    Transform container;
    Image img_icon;
    Transform container_lock;
    Text txt_level;
    Button btn_func;
    Transform effect_select;
 
    int level;
 
    PetHorseAwakingModel model { get { return PetHorseAwakingModel.Instance; } }
 
    public void Bind(Transform parent)
    {
        this.container = parent;
        this.img_icon = parent.FindComponentEx<Image>("Img_Icon");
        this.container_lock = parent.Find("Container_Lock");
        this.txt_level = parent.FindComponentEx<Text>("Container_Lock/Txt_Level");
        this.btn_func = parent.GetComponentEx<Button>();
        this.effect_select = parent.Find("Effect_Select");
 
        this.btn_func.SetListener(() =>
        {
            if (model.selectSkinLevel != this.level)
            {
                model.selectSkinLevel = this.level;
                model.ExecuteEvent(2);
            }
        });
    }
 
    public void Display(int id, int level)
    {
        this.level = level;
        var data = model.GetData(id);
        var skinIndex = data.GetIndexByLevel(level);
        var config = model.GetPetHorseSkinConfig(id, skinIndex);
        this.img_icon.SetSprite(config.icon);
        var isUnlock = level <= data.Level;
        this.container_lock.SetActiveIL(!isUnlock);
        this.txt_level.text = Language.Get("PetHorseAwaking_3", Language.Get("Num_CHS_" + level));
        this.DisplaySelect();
        model.AddEvent(2, DisplaySelect);
    }
 
    public void Dispose()
    {
        model.RemoveEvent(2, DisplaySelect);
    }
 
    void DisplaySelect()
    {
        this.effect_select.SetActiveIL(model.selectSkinLevel == this.level);
    }
 
    public void SetActive(bool active)
    {
        this.container.SetActiveIL(active);
    }
 
}