//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, April 18, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI {
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public class AlchemyBaseWin : OneLevelWin
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{
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#region Built-in
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protected override void AddListeners()
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{
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base.AddListeners();
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SetFunctionListener(0, ShowAlchemyNormal);
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SetFunctionListener(2, ShowAlchemyFairy);
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SetFunctionListener(1, ShowAlchemyNormalDrug);
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SetFunctionListener(3, ShowAlchemyFairyDrug);
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}
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protected override void OnActived()
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{
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base.OnActived();
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if (WindowCenter.Instance.IsOpen<AlchemyDrugLimitWin>())
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{
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WindowCenter.Instance.Close<AlchemyDrugLimitWin>();
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}
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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}
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#endregion
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private void ShowAlchemyFairy()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyFairyDrugWin>();
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functionOrder = 2;
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}
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private void ShowAlchemyNormal()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyBasicDrugWin>();
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functionOrder = 0;
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}
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private void ShowAlchemyNormalDrug()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyNormalUseDrugWin>();
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functionOrder = 1;
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}
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private void ShowAlchemyFairyDrug()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<AlchemyFairyUseDrugWin>();
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functionOrder = 3;
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}
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}
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}
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