using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class AlchemyBriefBehaviour : MonoBehaviour
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{
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[SerializeField] Text m_AlchemyTime;
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[SerializeField] Text m_AlchemyCount;
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[SerializeField] Text m_AlchemySuccRate;
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AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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public void Display()
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{
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DisplayAlchemyTime();
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DisplayAlchemyCount();
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DisplaySuccRate();
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}
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void DisplayAlchemyTime()
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{
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var config = AlchemyConfig.Get(model.selectAlchemy);
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m_AlchemyTime.text = TimeUtility.SecondsToDHMSCHS(config.NeedTime);
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}
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void DisplayAlchemyCount()
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{
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m_AlchemyCount.SetActive(false);
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//AlchemyCount alchemyCount;
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//if (model.TryGetAlchemyCount(model.selectAlchemy, PlayerDatas.Instance.extersion.luckValue, out alchemyCount))
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//{
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// if (alchemyCount.min == alchemyCount.max)
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// {
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// m_AlchemyCount.text = alchemyCount.min.ToString();
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// }
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// else
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// {
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// m_AlchemyCount.text = StringUtility.Contact(alchemyCount.min, "~", alchemyCount.max);
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// }
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//}
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}
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void DisplaySuccRate()
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{
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m_AlchemySuccRate.SetActive(false);
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//var succRate = model.GetAlchemySuccRate(model.selectAlchemy);
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//var rate = (int)(succRate / 100);
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//m_AlchemySuccRate.text = rate + "%";
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}
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public void Dispose()
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{
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}
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}
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}
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