少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, April 18, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class AlchemyDrugWin : Window
    {
        [SerializeField] AlchemyType m_AlchemyType;
        [SerializeField] AlchemyScrollBehaviour m_AlchemyScroll;
        [SerializeField] AlchemyDrugBriefBehaviour m_AlchemyDrug;
        [SerializeField] AlchemyStudyBehaviour m_AlchemyStudy;
        [SerializeField] AlchemyBriefBehaviour m_AlchemyBrief;
        [SerializeField] AlchemyStoveBehaviour m_AlchemyStove;
        [SerializeField] UIEffect m_StudySuccEffect;
 
        AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            model.selectAlchemyType = m_AlchemyType;
 
            SetDefaultSelect();
 
            model.jumpAlchemy = 0;
 
            packModel.refreshItemCountEvent += OnItemCountRefresh;
        }
 
        protected override void OnActived()
        {
            base.OnActived();
 
            m_AlchemyScroll.Display((int)m_AlchemyType);
            DisplayAlchmey();
            m_AlchemyDrug.Display();
            m_AlchemyStove.Display();
 
            model.selectAlchemyRefresh += SelectAlchemyRefresh;
            model.alchemyStateRefresh += AlchemyStateRefresh;
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_AlchemyScroll.Dispose();
            m_AlchemyDrug.Dispose();
            m_AlchemyStudy.Dispose();
            m_AlchemyBrief.Dispose();
            m_AlchemyStove.Dispose();
 
            model.selectAlchemyRefresh -= SelectAlchemyRefresh;
            model.alchemyStateRefresh -= AlchemyStateRefresh;
            packModel.refreshItemCountEvent -= OnItemCountRefresh;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void OnItemCountRefresh(PackType type, int index, int itemId)
        {
 
            if (type == PackType.Item)
            {
                var itemConfig = ItemConfig.Get(itemId);
                if (itemConfig.Type == 55) DisplayAlchmey();
            }
 
        }
        void SetDefaultSelect()
        {
            int alchemyId = 0;
            if (model.IsStoveAlcheming(model.selectAlchemyType, out alchemyId))
            {
                model.selectAlchemy = alchemyId;
                return;
            }
 
            if (model.jumpAlchemy != 0)
            {
                var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType);
                if (alchemys.Contains(model.jumpAlchemy))
                {
                    model.selectAlchemy = model.jumpAlchemy;
                    return;
                }
            }
 
            {
                var alchemys = AlchemyConfig.GetAlchemies((int)m_AlchemyType);
                foreach (var id in alchemys)
                {
                    var redpointId = model.GetAlchemyRedpointId(id);
                    if (RedpointCenter.Instance.GetRedpointState(redpointId) == RedPointState.Simple)
                    {
                        model.selectAlchemy = id;
                        return;
                    }
                }
 
                model.selectAlchemy = alchemys[0];
            }
        }
 
        private void SelectAlchemyRefresh()
        {
            DisplayAlchmey();
        }
 
        private void AlchemyStateRefresh()
        {
            var lastGrasp = !m_AlchemyStudy.gameObject.activeSelf;
 
            if (model.isServerPrepare && !lastGrasp && model.IsGraspRecipe(model.selectAlchemy))
            {
                m_StudySuccEffect.Play();
            }
 
            DisplayAlchmey();
 
        }
 
        void DisplayAlchmey()
        {
            var grasp = model.IsGraspRecipe(model.selectAlchemy);
            m_AlchemyStudy.SetActive(!grasp);
            m_AlchemyBrief.SetActive(grasp);
 
            if (!grasp)
            {
                m_AlchemyStudy.Display();
                m_AlchemyBrief.Dispose();
            }
            else
            {
                m_AlchemyBrief.Display();
                m_AlchemyStudy.Dispose();
            }
        }
    }
 
}