using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class AlchemyQualityCell : CellView
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{
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[SerializeField] Text m_QualityName;
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[SerializeField] Image m_Arrow;
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[SerializeField] Transform m_ContainerSelect;
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[SerializeField] Button m_Func;
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[SerializeField] RedpointBehaviour m_Redpoint;
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int quality = 0;
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AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }
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private void Awake()
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{
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m_Func.SetListener(OnSelect);
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}
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public void Display(int quality)
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{
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}
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private void OnSelect()
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{
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}
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}
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}
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