少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.IO;
using vnxbqy.UI;
using System.Threading;
using System.Linq;
 
public class AssetVersionUtility
{
 
    public static string assetVersionsLocalMd5
    {
        get { return LocalSave.GetString("AssetVersionsLocalMd5"); }
        set { LocalSave.SetString("AssetVersionsLocalMd5", value); }
    }
 
    static bool m_HasDownLoadFullAsset = LocalSave.GetBool("HasDownLoadFullAsset");
    public static bool hasDownLoadFullAsset
    {
        get { return m_HasDownLoadFullAsset; }
        set { LocalSave.SetBool("HasDownLoadFullAsset", value); }
    }
 
    static bool m_PriorAssetDownLoadDone = false;
    public static bool priorAssetDownLoadDone
    {
        get
        {
            if (VersionUtility.Instance.NeedDownAsset())
            {
                return m_PriorAssetDownLoadDone;
            }
            else
            {
                return true;
            }
        }
    }
 
    static bool m_UnPriorAssetDownLoadDone = false;
    public static bool unPriorAssetDownLoadDone
    {
        get
        {
            if (VersionUtility.Instance.NeedDownAsset())
            {
                return m_UnPriorAssetDownLoadDone;
            }
            else
            {
                return true;
            }
        }
    }
 
    public static DateTime assetsBuildTime = DateTime.MinValue;
 
    static Dictionary<string, AssetVersion> assetVersions = new Dictionary<string, AssetVersion>();
    //本地LogicBytes文件和 assetVersions 比较是否需要下载
    static Dictionary<string, AssetVersion> localAssetVersions = new Dictionary<string, AssetVersion>();
    static List<AssetVersion> priorDownLoadAssetVersions = new List<AssetVersion>();
    static List<AssetVersion> unpriorDownLoadAssetVersions = new List<AssetVersion>();
    public static bool checkAssetCompleted { get; private set; }
    private static string assetVerUrl;
    public static void Init()
    {
 
    }
 
    public static void OnDownLoadPriorBundle(DownloadTask task)
    {
        if (task.IsDone)
        {
            PriorBundleConfig.Init(true);
            GetAssetVersionFile();
        }
        else
        {
            //一直尝试下载
            task.BeginDownload(OnDownLoadPriorBundle);
            Debug.Log("OnDownLoadPriorBundle fail - before AssetVersion");
        }
    }
 
    public static void GetAssetVersionFile()
    {
        checkAssetCompleted = false;
        Debug.LogFormat("开始获取资源版本文件:时间 {0}", DateTime.Now);
        var assetVersionUrl = StringUtility.Contact(VersionUtility.Instance.versionInfo.GetResourcesURL(VersionConfig.Get().branch), Language.fixPath, "/AssetsVersion.txt");
        assetVerUrl = assetVersionUrl;
        Debug.Log("http地址:assetVersionUrl  " + assetVersionUrl);
        HttpRequest.Instance.UnityWebRequestGet(assetVersionUrl, 5, OnGetAssetVersionFile);
    }
 
    private static void OnGetAssetVersionFile(bool _ok, string _result)
    {
        Debug.LogFormat("获取资源版本文件结果:时间 {0},结果 {1}, 文件大小 {2}", DateTime.Now, _ok, _result.Length);
        if (_ok)
        {
            assetVersionsLocalMd5 = FileExtersion.GetStringMD5Hash(_result);
            var assetVersions = UpdateAssetVersions(_result);
            BeginCheckAssets();
        }
        else
        {
            Debug.Log("http 数据通讯: AssetVersionUtility:" + assetVerUrl + "  result:" + _result);
            Clock.AlarmAt(DateTime.Now + new TimeSpan(TimeSpan.TicksPerSecond * 3), GetAssetVersionFile);
        }
    }
 
    
 
 
    private static void BeginCheckAssets()
    {
        bool checkStream = true;
#if UNITY_EDITOR
        if (InGameDownTestUtility.enable && !InGameDownTestUtility.isReadStreamingAssets)
            checkStream = false;
#endif
 
        ThreadPool.QueueUserWorkItem(
            (object aaa) =>
            {
                foreach (var assetVersion in assetVersions.Values)
                {
                    bool checkReuslt;
                    if (checkStream)
                    {
                        AssetVersion localAssetVersion = null;
                        localAssetVersions.TryGetValue(assetVersion.relativePath, out localAssetVersion);
                        checkReuslt = assetVersion.CheckLocalFileValid(localAssetVersion);
                    }
                    else
                    {
                        checkReuslt = assetVersion.CheckLocalFileValid(false);
                    }
                    if (!checkReuslt)
                    {
                        if (assetVersion.IsPriorAsset())
                        {
                            priorDownLoadAssetVersions.Add(assetVersion);
                        }
                        else
                        {
                            unpriorDownLoadAssetVersions.Add(assetVersion);
                        }
 
                        assetVersion.localValid = false;
                    }
                    else
                    {
                        assetVersion.localValid = true;
                    }
                }
 
                m_PriorAssetDownLoadDone = priorDownLoadAssetVersions.Count <= 0;
                m_UnPriorAssetDownLoadDone = unpriorDownLoadAssetVersions.Count <= 0;
 
                checkAssetCompleted = true;
            }
            );
    }
 
    public static void BeginDownLoadTask(bool _prior)
    {
        if (_prior)
        {
            m_PriorAssetDownLoadDone = false;
            DownLoadAndDiscompressTask.Instance.Prepare(priorDownLoadAssetVersions, () => { m_PriorAssetDownLoadDone = true; });
        }
        else
        {
            m_UnPriorAssetDownLoadDone = false;
            InGameDownLoad.Instance.AssignTasks(unpriorDownLoadAssetVersions, () =>
            {
                m_UnPriorAssetDownLoadDone = true;
                hasDownLoadFullAsset = true;
            });
        }
    }
 
    public static Dictionary<string, AssetVersion> UpdateAssetVersions(string _assetVersionFile)
    {
        InitPackageVersionInfo();
        var lines = _assetVersionFile.Split(new string[] { FileExtersion.lineSplit }, StringSplitOptions.RemoveEmptyEntries);
        assetVersions.Clear();
        for (int i = 0; i < lines.Length; i++)
        {
            var assetVersion = new AssetVersion(lines[i]);
            assetVersions[assetVersion.relativePath] = assetVersion;
        }
        return assetVersions;
    }
 
    static void InitPackageVersionInfo()
    {
        var text = Resources.Load<TextAsset>("AssetsVersionCmp");
        if (text != null)
        {
            var lines = text.text.Split(new string[] { FileExtersion.lineSplit }, StringSplitOptions.RemoveEmptyEntries);
            localAssetVersions.Clear();
            for (int i = 0; i < lines.Length; i++)
            {
                var assetVersion = new AssetVersion(lines[i]);
                localAssetVersions[assetVersion.relativePath] = assetVersion;
            }
        }
    }
 
    public static AssetVersion GetAssetVersion(string assetKey)
    {
        if (assetVersions.ContainsKey(assetKey))
        {
            return assetVersions[assetKey];
        }
        else
        {
            return null;
        }
    }
 
    public static bool IsAssetValid(string assetKey)
    {
        assetKey = EncodeFileName(assetKey);
        if (assetVersions.ContainsKey(assetKey))
        {
            return assetVersions[assetKey].localValid;
        }
        else
        {
            if (VersionUtility.Instance.NeedDownAsset())
            {
                return false;
            }
            else
            {
                return true;
            }
        }
    }
 
    public static bool IsSceneAssetValid(int mapId, int lineId)
    {
        if (AssetSource.sceneFromEditor || mapId < 100)
        {
            return true;
        }
 
        var dataMapId = MapUtility.GetDataMapId(mapId);
        lineId = MapUtility.GetLineId(mapId, lineId);
        var mapResConfig = MapResourcesConfig.GetConfig(dataMapId, lineId);
        if (mapResConfig == null)
        {
            return false;
        }
 
        if (!IsAssetValid(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower())))
        {
            return false;
        }
 
        if (dataMapId != 10010)
        {
            ActorShowConfig actorShowConfig = null;
            if (ActorShowConfig.GetActoreShowConfigByMapIdAndLineId(dataMapId, lineId, out actorShowConfig))
            {
                var npcs = actorShowConfig.showNpcs;
                foreach (var item in npcs)
                {
                    if (item == 1)
                    {
                        continue;
                    }
 
                    var npcConfig = NPCConfig.Get(item);
                    if (npcConfig != null)
                    {
                        var assetbundleName = StringUtility.Contact("prefab_race_", npcConfig.MODE.ToLower());
                        if (!IsAssetValid(StringUtility.Contact("gmodels/", assetbundleName)))
                        {
                            return false;
                        }
                    }
                }
            }
        }
 
        return true;
    }
 
    //将文件名倒序,加上_aop后缀
    public static string EncodeFileName(string name)
    {
        return name;
        //name = name.Replace("\\", "/");
        //int index = name.LastIndexOf("/");
        //string headString;
        //if (index >= 0)
        //{
        //    int dotLastIndex = name.LastIndexOf(".");
        //    if (dotLastIndex == -1)
        //    {
        //        headString = name.Substring(0, index);
        //        name = name.Substring(index + 1);
        //        return StringUtility.Contact(headString, "/", new string(name.Reverse().ToArray()), "_aop");
        //    }
        //    else
        //    {
        //        headString = name.Substring(0, index);
        //        var ext = name.Substring(dotLastIndex);
        //        name = name.Substring(index + 1, dotLastIndex - index - 1);
        //        return StringUtility.Contact(headString, "/", new string(name.Reverse().ToArray()), "_aop", ext);
        //    }
        //}
        //else
        //{
        //    int dotLastIndex = name.LastIndexOf(".");
        //    if (dotLastIndex == -1)
        //        return StringUtility.Contact(new string(name.Reverse().ToArray()), "_aop");
        //    else
        //    {
        //        var ext = name.Substring(dotLastIndex);
        //        name = name.Substring(0, dotLastIndex);
        //        return StringUtility.Contact(new string(name.Reverse().ToArray()), "_aop", ext);
        //    }
        //}
 
    }
 
    public static string DecodeFileName(string name)
    {
        return name;
        //name = name.Replace("\\", "/");
        //int index = name.LastIndexOf("/");
        //string headString;
        //if (index >= 0)
        //{
        //    int dotLastIndex = name.LastIndexOf(".");
        //    if (dotLastIndex == -1)
        //    {
        //        headString = name.Substring(0, index);
        //        name = name.Substring(index + 1);
        //        return StringUtility.Contact(headString, "/", new string(name.Replace("_aop", "").Reverse().ToArray()));
        //    }
        //    else
        //    {
        //        headString = name.Substring(0, index);
        //        var ext = name.Substring(dotLastIndex);
        //        name = name.Substring(index + 1, dotLastIndex - index - 1);
        //        return StringUtility.Contact(headString, "/", new string(name.Replace("_aop", "").Reverse().ToArray()), ext);
        //    }
        //}
        //else
        //{
        //    int dotLastIndex = name.LastIndexOf(".");
        //    if (dotLastIndex == -1)
        //        return new string(name.Replace("_aop", "").Reverse().ToArray());
        //    else
        //    {
        //        var ext = name.Substring(dotLastIndex);
        //        name = name.Substring(0, dotLastIndex);
        //        return new string(name.Replace("_aop", "").Reverse().ToArray()) + ext;
        //    }
        //}
    }
 
 
    public static string GetAssetFilePath(string _assetKey, bool reverse = true)
    {
        if (reverse)
            _assetKey = EncodeFileName(_assetKey);
        var path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
        if (!File.Exists(path))
        {
            path = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, _assetKey);
        }
 
        return path;
    }
 
    public static string GetBuiltInAssetFilePath(string _assetKey, bool reverse = true)
    {
        if (reverse)
            _assetKey = EncodeFileName(_assetKey);
        var path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
        if (!File.Exists(path))
        {
            path = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, _assetKey);
        }
 
        return path;
    }
 
    public static bool IsUnpriorAssetDownLoadOk()
    {
        if (VersionUtility.Instance.NeedDownAsset())
        {
            return unPriorAssetDownLoadDone;
        }
        else
        {
            return true;
        }
    }
 
 
}