//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Thursday, February 28, 2019
|
//--------------------------------------------------------
|
using System;
|
using System.Collections.Generic;
|
using vnxbqy.UI;
|
using System.Linq;
|
|
namespace vnxbqy.UI
|
{
|
public class AuctionHelpModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
|
{
|
public List<AuctionConfig> FullServiceAuctionList = new List<AuctionConfig>();//全服拍卖列表
|
public List<AuctionItemConfig> AuctionItemList = new List<AuctionItemConfig>();//拍卖物品表
|
AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
|
|
public int AuctionTaxrate1 = 0;//全服拍品税率
|
public int AuctionTaxrate2 = 0;//仙盟拍品税率
|
public int AuctionTaxrate3 = 0;//仙盟拍品个人税率
|
|
public int MaxFocusCount = 10;//最大可关注数量
|
public int ExtensionTime = 0;//延长时间(秒)
|
|
private ItemModel itemModel;//当前选择想要上架的物品
|
public ItemModel ItemModel
|
{
|
get { return itemModel; }
|
set { itemModel = value; }
|
}
|
|
public override void Init()
|
{
|
AuctionLogicUtil.Initialize();
|
|
var funconfig = FuncConfigConfig.Get("AuctionHouse");
|
MaxFocusCount = int.Parse(funconfig.Numerical5);
|
ExtensionTime = int.Parse(funconfig.Numerical4);
|
var AuctionTaxrateConfig = FuncConfigConfig.Get("AuctionTaxrate");
|
AuctionTaxrate1 = int.Parse(AuctionTaxrateConfig.Numerical1);
|
AuctionTaxrate2 = int.Parse(AuctionTaxrateConfig.Numerical2);
|
AuctionTaxrate3 = int.Parse(AuctionTaxrateConfig.Numerical3);
|
AuctionItemList = AuctionItemConfig.GetValues();
|
}
|
|
public void OnBeforePlayerDataInitialize()
|
{
|
}
|
|
public void OnPlayerLoginOk()
|
{
|
}
|
|
public override void UnInit()
|
{
|
|
}
|
|
public List<AuctionItemConfig> GetAuctionItemList(int index)//获取关注列表
|
{
|
List<AuctionItemConfig> auctionItemList = new List<AuctionItemConfig>();
|
for (int i = 0; i < AuctionItemList.Count; i++)
|
{
|
var auctionItem = AuctionItemList[i];
|
if (auctionItem.ItemType == index)
|
{
|
auctionItemList.Add(auctionItem);
|
}
|
}
|
auctionItemList.Sort(Compare);
|
return auctionItemList;
|
}
|
|
int Compare(AuctionItemConfig x, AuctionItemConfig y)//数组排列
|
{
|
bool havex = model.IsMyFocusItem(x.ItemID);
|
bool havey = model.IsMyFocusItem(y.ItemID);
|
if (havex.CompareTo(havey) != 0)
|
{
|
return -havex.CompareTo(havey);
|
}
|
//if (x.Sortpriority.CompareTo(y.Sortpriority) != 0)
|
//{
|
// return x.Sortpriority.CompareTo(y.Sortpriority);
|
//}
|
var itemConfigX = ItemConfig.Get(x.ItemID);
|
var itemConfigY = ItemConfig.Get(y.ItemID);
|
if (itemConfigX != null && itemConfigY != null)
|
{
|
//if (itemConfigX.EquipPlace.CompareTo(itemConfigY.EquipPlace) != 0)//优先装备
|
//{
|
// return itemConfigX.EquipPlace.CompareTo(itemConfigY.EquipPlace);
|
//}
|
if (itemConfigX.ItemColor.CompareTo(itemConfigY.ItemColor) != 0)//品阶到低品阶
|
{
|
return -itemConfigX.ItemColor.CompareTo(itemConfigY.ItemColor);
|
}
|
if (itemConfigX.LV.CompareTo(itemConfigY.LV) != 0)//阶数(高到低)
|
{
|
return -itemConfigX.LV.CompareTo(itemConfigY.LV);
|
}
|
//if (itemConfigX.Type.CompareTo(itemConfigY.Type) != 0)//类型
|
//{
|
// return itemConfigX.Type.CompareTo(itemConfigY.Type);
|
//}
|
//if (itemConfigX.JobLimit.CompareTo(itemConfigY.JobLimit) != 0)//职业
|
//{
|
// return itemConfigX.JobLimit.CompareTo(itemConfigY.JobLimit);
|
//}
|
if (itemConfigX.ID.CompareTo(itemConfigY.ID) != 0)//ID(升序)
|
{
|
return itemConfigX.ID.CompareTo(itemConfigY.ID);
|
}
|
}
|
return 1;
|
}
|
}
|
}
|