//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Wednesday, February 27, 2019
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//--------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI {
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public class AuctionHouseWin : OneLevelWin
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{
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#region Built-in
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[SerializeField] Button m_AttentionButton;//我的关注商品
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[SerializeField] Button m_TransactionRecordButton;//成交记录
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[SerializeField] Text m_MoneyText;
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AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
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protected override void AddListeners()
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{
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base.AddListeners();
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m_AttentionButton.AddListener(OnClickAttentionButton);
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m_TransactionRecordButton.AddListener(OnClickTransactionRecordButton);
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SetFunctionListener(0, OnClickFullServiceAuction);
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SetFunctionListener(1, OnClickFamilyAuction);
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SetFunctionListener(2, OnClickMyAuction);
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SetFunctionListener(3, OnClickMyFocus);
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}
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protected override void OnPreOpen()
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{
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base.OnPreOpen();
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AuctionInquiry.Instance.SendQueryAttentionAuctionItem();//查询拍卖行的关注物品
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m_MoneyText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(2));
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model.SetDayRemind();
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PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;
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}
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protected override void OnPreClose()
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{
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CloseSubWindows();
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PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;
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}
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#endregion
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private void Updatefighting(PlayerDataType info)
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{
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if (info == PlayerDataType.GoldPaper)
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{
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m_MoneyText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(2));
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}
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}
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private void OnClickFullServiceAuction()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<FullServiceAuctionWin>(true);
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functionOrder = 0;
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}
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private void OnClickFamilyAuction()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<FamilyAuctionWin>(true);
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functionOrder = 1;
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}
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private void OnClickMyAuction()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<MyAuctionWin>(true);
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functionOrder = 2;
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}
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private void OnClickMyFocus()
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{
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CloseSubWindows();
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WindowCenter.Instance.Open<MyFocusWin>(true);
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functionOrder = 3;
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}
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private void OnClickAttentionButton()
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{
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WindowCenter.Instance.Open<AttentionWin>();
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}
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private void OnClickTransactionRecordButton()
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{
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WindowCenter.Instance.Open<TransactionRecordWin>();
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}
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}
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}
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