少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, February 27, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class AuctionHouseWin : OneLevelWin
    {
        #region Built-in
        [SerializeField] Button m_AttentionButton;//我的关注商品
        [SerializeField] Button m_TransactionRecordButton;//成交记录
        [SerializeField] Text m_MoneyText;
 
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        protected override void AddListeners()
        {
            base.AddListeners();
         
            m_AttentionButton.AddListener(OnClickAttentionButton);
            m_TransactionRecordButton.AddListener(OnClickTransactionRecordButton);
 
            SetFunctionListener(0, OnClickFullServiceAuction);
            SetFunctionListener(1, OnClickFamilyAuction);
            SetFunctionListener(2, OnClickMyAuction);
            SetFunctionListener(3, OnClickMyFocus);
        }
 
        protected override void OnPreOpen()
        {
            base.OnPreOpen();
            AuctionInquiry.Instance.SendQueryAttentionAuctionItem();//查询拍卖行的关注物品
            m_MoneyText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(2));
            model.SetDayRemind();
 
            PlayerDatas.Instance.playerDataRefreshEvent += Updatefighting;
        }
 
        protected override void OnPreClose()
        {
            CloseSubWindows();
            PlayerDatas.Instance.playerDataRefreshEvent -= Updatefighting;
        }
 
        #endregion
        private void Updatefighting(PlayerDataType info)
        {
            if (info == PlayerDataType.GoldPaper)
            {
                m_MoneyText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(2));
            }
        }
 
        private void OnClickFullServiceAuction()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FullServiceAuctionWin>(true);
            functionOrder = 0;
        }
 
        private void OnClickFamilyAuction()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<FamilyAuctionWin>(true);
            functionOrder = 1;
        }
 
        private void OnClickMyAuction()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<MyAuctionWin>(true);
            functionOrder = 2;
        }
        private void OnClickMyFocus()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<MyFocusWin>(true);
            functionOrder = 3;
        }
 
        private void OnClickAttentionButton()
        {
            WindowCenter.Instance.Open<AttentionWin>();
        }
 
        private void OnClickTransactionRecordButton()
        {
            WindowCenter.Instance.Open<TransactionRecordWin>();
        }
    }
 
}