少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, March 25, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class AuctionNewGetBehaviour : MonoBehaviour, IInGamePush
    {
        [SerializeField] ItemCell m_Auction;
        [SerializeField] Text m_AuctionName;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Use;
 
        PackModel packModel { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        AuctionNewGetShowModel model { get { return ModelCenter.Instance.GetModel<AuctionNewGetShowModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
 
        string guid;
        public void Display(string guid)
        {
            this.guid = guid;
            var item = packModel.GetItemByGuid(guid);
            if (item != null)
            {
                this.SetActive(true);
                m_Auction.Init(item);
                m_Auction.button.SetListener(() => { ItemTipUtility.Show(this.guid); });
                m_AuctionName.text = item.config.ItemName;
                m_AuctionName.color = UIHelper.GetUIColor(item.config.ItemColor, true);
            }
            else
            {
                this.SetActive(false);
            }
        }
 
        private void Awake()
        {
            m_Close.SetListener(Close);
            m_Use.SetListener(Use);
        }
 
        private void Close()
        {
            model.ReportConfirmAuction(this.guid);
        }
 
        private void Use()
        {
            var item = packModel.GetItemByGuid(this.guid);
            auctionHelpModel.ItemModel = item;
            WindowCenter.Instance.Open<AuctionShelfWin>();
 
            model.ReportConfirmAuction(this.guid);
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return transform.gameObject.activeSelf;
        }
 
    }
 
}