少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, March 04, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
 
namespace vnxbqy.UI
{
 
    public class MyAuctionCell : MonoBehaviour
    {
 
        [SerializeField] GameObject m_MyAuction;//我的拍品
        [SerializeField] GameObject m_FamilyImage;//仙盟拍品
        [SerializeField] ItemCell m_ItemCell;//物品
        [SerializeField] TextEx m_ItemName;//物品名
        [SerializeField] Text m_BiddingText;//竞价状态
        [SerializeField] TextEx m_JadeNumber;//当前竞价
        [SerializeField] Image m_JadeImage;
        [SerializeField] TextEx m_TimeText;//时间
        [SerializeField] TextEx m_Income;//收益
        [SerializeField] Button m_BackButton;//下架按钮
 
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
        
 
        string auctionItemGuid;
 
        bool m_IsWarmUp = false;
        bool isWarmUp
        {
            get { return m_IsWarmUp; }
            set
            {
                if (value != m_IsWarmUp)
                {
                    m_IsWarmUp = value;
                    AuctionItem auctionItem;
                    if (model.TryGetMyAuctionItem(auctionItemGuid, out auctionItem))
                    {
                        Display(auctionItem);
                    }
                }
            }
        }
 
        float timer = 0f;
 
        public void GetMyAuctionGUID(string guid)
        {
            AuctionItem auctionItem;
            if (!model.TryGetMyAuctionItem(guid, out auctionItem))
            {
                return;
            }
 
            this.auctionItemGuid = guid;
 
            m_MyAuction.SetActive(auctionItem.familyId == 0);
            m_BackButton.SetActive(auctionItem.familyId == 0 && auctionItem.biddingPrice == 0);
            m_FamilyImage.SetActive(auctionItem.familyId != 0);
 
            m_BackButton.SetListener(() =>
            {
                model.SendBackItem(auctionItem);
            });
 
            var config = AuctionItemConfig.Get(auctionItem.itemId);
            var itemConfig = ItemConfig.Get(auctionItem.itemId);
 
            int income = 0;
 
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            if (auctionItem.biddingPrice != 0)
            {
                if (auctionItem.familyId == 0)
                {
                    int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel.
                        AuctionTaxrate1 * auctionItem.biddingPrice) / 100);//个人税收
                    income = auctionItem.biddingPrice - auctionTaxrate;
                }
                else
                {
                    int auctionTaxrate = Mathf.FloorToInt((float)(auctionHelpModel.
                       AuctionTaxrate2 * auctionItem.biddingPrice) / 100);//仙盟税收
                    int number = auctionItem.biddingPrice - auctionTaxrate;
                    int incomeMax = Mathf.CeilToInt((float)(number * auctionHelpModel.AuctionTaxrate3) / 100);
                    int incomeNumber = Mathf.CeilToInt((float)number / auctionItem.familyPlayers.Count);
                    income = Mathf.Min(incomeMax, incomeNumber);
                }
            }
 
            m_Income.text = UIHelper.ReplaceLargeNum(income);
 
            ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount,
                string.Empty, PackType.Deleted, false, auctionItem.userDataDict);
            m_ItemCell.Init(cellModel);
            var score = 0;
            if (ItemLogicUtility.Instance.IsSuitEquip(auctionItem.itemId))
            {
                score = ItemLogicUtility.Instance.GetEquipScore(auctionItem.itemId, auctionItem.userDataDict);
                var isUp = ItemLogicUtility.Instance.IsFightUp(auctionItem.itemId, score);
                m_ItemCell.stateIcon.SetActive(isUp == 1);
                if (isUp == 1)
                {
                    m_ItemCell.stateIcon.SetSprite(isUp == 1 ? "EquipUpIcon" : "EquipDownIcon");
                }
            }
            else
            {
                m_ItemCell.stateIcon.SetActive(false);
            }
            m_ItemCell.button.SetListener(() =>
            {
                ItemTipUtility.Show(new ItemTipUtility.ItemViewInfo()
                {
                    itemId = auctionItem.itemId,
                    compare = true,
                    isAuctionEquip = ItemLogicUtility.Instance.IsRealmEquip(auctionItem.itemId),
                    score = score,
                    legendProperty = ItemLogicUtility.Instance.IsRealmEquip(auctionItem.itemId) ?
                    ItemTipUtility.GetLegendProperty(auctionItem.itemId, auctionItem.userDataDict)
                    : default(ItemTipUtility.LegendProperty),
                });
            });
            m_ItemName.text = UIHelper.GetItemName(auctionItem.itemId, true);
            m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor, true);
 
            if (auctionItem.biddingPrice == 0)
            {
                m_JadeNumber.SetActive(false);
                m_JadeImage.SetActive(false);
            }
            else
            {
                m_JadeNumber.SetActive(true);
                m_JadeImage.SetActive(true);
            }
 
            m_JadeNumber.text = UIHelper.ReplaceLargeNum(auctionItem.biddingPrice);
 
            Display(auctionItem);
            DisplayTime(auctionItem);
        }
 
        private void LateUpdate()
        {
            timer += Time.deltaTime;
            if (timer >= 0.5f)
            {
                timer = 0f;
                AuctionItem auctionItem;
                if (model.TryGetMyAuctionItem(auctionItemGuid, out auctionItem))
                {
                    DisplayTime(auctionItem);
                    isWarmUp = AuctionLogicUtil.IsAuctionItemWarmUp(auctionItem);
                }
            }
        }
 
        void Display(AuctionItem auctionItem)
        {
            m_BiddingText.text = AuctionLogicUtil.GetBiddingStateLabel(auctionItem);
        }
 
        void DisplayTime(AuctionItem auctionItem)
        {
            m_TimeText.text = AuctionLogicUtil.GetBiddingTimeLabel(auctionItem);
            var colortype = AuctionLogicUtil.IsAuctionItemExtraTime(auctionItem) ? TextColType.Red : TextColType.Green;
            m_TimeText.color = UIHelper.GetUIColor(colortype, true);
        }
    }
 
}