少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, March 08, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System;
 
namespace vnxbqy.UI
{
    public class MyFocusAuctionBehaviour : MonoBehaviour,IInGamePush
    {
        [SerializeField] Transform m_Container;
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Text m_ItemName;
        [SerializeField] Button m_Close;
        [SerializeField] Button m_Goto;
 
        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
 
        public void Init()
        {
            gameObject.SetActive(true);
 
            model.onFocusAuctionRefresh += OnFocusAuctionRefresh;
            NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
 
            Display();
 
            m_Close.SetListener(OnClose);
            m_Goto.SetListener(Goto);
        }
 
        public void Unit()
        {
            model.onFocusAuctionRefresh -= OnFocusAuctionRefresh;
            NewBieCenter.Instance.guideCompletedEvent -= GuideCompletedEvent;
 
            m_Container.SetActive(false);
        }
 
        private void GuideCompletedEvent(int id)
        {
            if (gameObject.activeInHierarchy)
            {
                StartCoroutine(Co_Display());
            }
        }
 
        IEnumerator Co_Display()
        {
            yield return null;
            Display();
        }
 
        void Display()
        {
            FocusAuctionItem item;
            if (!NewBieCenter.Instance.inGuiding
                && model.TryGetFocusAuctionPop(out item))
            {
                DisplayFocus(item);
            }
            else
            {
                m_Container.SetActive(false);
            }
        }
 
        void DisplayFocus(FocusAuctionItem focusAuctionItem)
        {
            m_Container.SetActive(true);
            ItemCellModel cellModel = new ItemCellModel(focusAuctionItem.itemId, true, (ulong)1);
            m_ItemCell.Init(cellModel);
            m_ItemCell.button.SetListener(() =>
            {
                ItemTipUtility.Show(focusAuctionItem.itemId);
            });
 
            var itemConfig = ItemConfig.Get(focusAuctionItem.itemId);
            if (itemConfig != null)
            {
                m_ItemName.text = itemConfig.ItemName;
            }
        }
 
        private void OnClose()
        {
            model.RemoveFocusItemPop();
            Display();
        }
 
        private void OnFocusAuctionRefresh()
        {
            Display();
        }
 
        private void Goto()
        {
            FocusAuctionItem item;
            if (model.TryGetFocusAuctionPop(out item))
            {
                model.LocationMyFocusItem(item.itemGuid);
            }
            OnClose();
        }
 
        public int GetSiblingIndex()
        {
            return transform.GetSiblingIndex();
        }
 
        public bool IsActive()
        {
            return m_Container.gameObject.activeSelf
                && transform.gameObject.activeSelf;
        }
    }
 
}