少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, January 20, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
 
 
namespace vnxbqy.UI
{
    
    public class RealmBetterEquipModel : Model, IBeforePlayerDataInitialize, ISwitchAccount,IPlayerLoginOk
    {
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
 
        public string currentEquipGuid { get; private set; }
 
        Dictionary<string, ItemModel> betterEquipModels = new Dictionary<string, ItemModel>();
 
        public event Action showEquipRefreshEvent;
        public const string RealmRecordKey = "RealmRecord";
 
        public override void Init()
        {
            playerPack.refrechPackEvent += OnPackageRefresh;
            playerPack.refreshItemCountEvent += OnPackageItemRefresh;
        }
 
        public override void UnInit()
        {;
            playerPack.refrechPackEvent -= OnPackageRefresh;
            playerPack.refreshItemCountEvent -= OnPackageItemRefresh;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= RefreshRealm;
            currentEquipGuid = string.Empty;
            betterEquipModels.Clear();
        }
 
        public void OnPlayerLoginOk()
        {
            LocalSave.SetInt(RealmRecordKey,PlayerDatas.Instance.baseData.realmLevel);
            PlayerDatas.Instance.playerDataRefreshEvent += RefreshRealm;
        }
 
        public void OnSwitchAccount()
        {
            currentEquipGuid = string.Empty;
        }
 
        private void RefreshRealm(PlayerDataType type)
        {
            int realmLv = PlayerDatas.Instance.baseData.realmLevel;
            if (type != PlayerDataType.RealmLevel
                || LocalSave.GetInt(RealmRecordKey) == realmLv
                || NewBieCenter.Instance.inGuiding)
            {
                return;
            }
 
            LocalSave.SetInt(RealmRecordKey,realmLv);
            Dictionary<int, ItemModel> pairs = ItemLogicUtility.Instance.CheckBetterEquipByRealm();
            betterEquipModels.Clear();
            currentEquipGuid = string.Empty;
            foreach (var model in pairs.Values)
            {
                betterEquipModels[model.guid] = model;
                currentEquipGuid = model.guid;
            }
            if (showEquipRefreshEvent != null)
            {
                showEquipRefreshEvent();
            }
        }
 
        public bool TryGetBetterEquip(string _guid, out ItemModel _equip)
        {
            return betterEquipModels.TryGetValue(_guid, out _equip);
        }
 
        public void ReportConfirmBetterEquip(string _guid)
        {
            betterEquipModels.Remove(_guid);
 
            var tempGuid = GetOneEquip();
            if (tempGuid != currentEquipGuid)
            {
                currentEquipGuid = tempGuid;
                if (showEquipRefreshEvent != null)
                {
                    showEquipRefreshEvent();
                }
            }
        }
 
      
        private void OnPackageRefresh(PackType _packType)
        {
            if (_packType != PackType.Item)
            {
                return;
            }
 
            var keys = new List<string>(betterEquipModels.Keys);
            for (int i = keys.Count - 1; i >= 0; i--)
            {
                var guid = keys[i];
                var itemModel = playerPack.GetItemByGuid(guid);
                if (itemModel == null || itemModel.packType != PackType.Item)
                {
                    betterEquipModels.Remove(guid);
                }
            }
 
            var tempGuid = GetOneEquip();
            if (tempGuid != currentEquipGuid)
            {
                if (!string.IsNullOrEmpty(tempGuid))
                {
                    currentEquipGuid = tempGuid;
                    if (showEquipRefreshEvent != null)
                    {
                        showEquipRefreshEvent();
                    }
                }
                else
                {
                    currentEquipGuid = tempGuid;
                    if (showEquipRefreshEvent != null)
                    {
                        showEquipRefreshEvent();
                    }
                }
            }
        }
 
        private void OnPackageItemRefresh(PackType _packType, int _index, int _itemId)
        {
            if (_packType == PackType.Equip)
            {
                //穿上装备的时候的处理
                var item = playerPack.GetItemByIndex(_packType, _index);
                if (item != null)
                {
                    RemoveLowGradeItemByEquipPlace(_index, item.score);
                }
                OnPackageRefresh(PackType.Item);
            }
            else if (_packType == PackType.Item)
            {
                OnPackageRefresh(_packType);
            }
        }
 
        private string GetOneEquip()
        {
            var guid = string.Empty;
            foreach (var key in betterEquipModels.Keys)
            {
                guid = key;
                break;
            }
 
            return guid;
        }
 
        private void RemoveLowGradeItemByEquipPlace(int _place, int _score)
        {
            var place = _place == 10 ? 9 : _place;
            var keys = new List<string>(betterEquipModels.Keys);
            for (int i = keys.Count - 1; i >= 0; i--)
            {
                var item = betterEquipModels[keys[i]];
                if (item != null && item.config.EquipPlace == place && item.score <= _score)
                {
                    betterEquipModels.Remove(keys[i]);
                }
            }
        }
 
    }
 
}