using UnityEngine;
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namespace vnxbqy.UI {
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public class BlessedLandPKCell : CellView
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{
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[SerializeField] TextEx txtInfo1;
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[SerializeField] TextEx txtInfo2;
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[SerializeField] TextEx txtInfo3;
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RoleParticularModel.ViewPlayerData viewPlayerData;
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BlessedLandModel blessedLandModel { get { return ModelCenter.Instance.GetModel<BlessedLandModel>(); } }
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RoleParticularModel roleParticularModel { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } }
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public void Display(int index, CellView cell)
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{
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viewPlayerData = roleParticularModel.GetViewPlayerData((int)blessedLandModel.robPlayerId);
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txtInfo1.SetActive(false);
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txtInfo2.SetActive(true);
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txtInfo3.SetActive(true);
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txtInfo2.text = GetShowAttribute(cell.info.Value.infoInt1, GetEnemyAttributeValue(cell.info.Value.infoInt1));
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txtInfo3.text = GetShowAttribute(cell.info.Value.infoInt2, GetEnemyAttributeValue(cell.info.Value.infoInt2));
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}
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//传入属性id 自动根据属性类型决定后面加不加%
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string GetShowAttribute(int id, long value)
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{
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if (id == 0 || !PlayerPropertyConfig.GetKeys().Contains(id.ToString()))
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return "";
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return StringUtility.Contact(PlayerPropertyConfig.Get(id).Name, " ", PlayerPropertyConfig.GetValueDescription(id, value));
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}
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//获取抢夺者当前属性的值
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long GetEnemyAttributeValue(int id)
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{
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//防viewPlayerData为空
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if (viewPlayerData == null)
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return 0;
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//传入表格中不存在的id
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if (id == 0 || !PlayerPropertyConfig.GetKeys().Contains(id.ToString()))
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return 0;
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//特殊 Atk用MaxAtk
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if (id == 7)
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return viewPlayerData.rolePropData.MaxAtk;
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if (viewPlayerData.propertiesDict.ContainsKey(PlayerPropertyConfig.Get(id).Parameter))
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return viewPlayerData.propertiesDict[PlayerPropertyConfig.Get(id).Parameter];
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return 0;
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}
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}
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}
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