少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using vnxbqy.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class SMB_ShowBase : StateMachineBehaviour
{
    protected ShowActor owner;
 
    public sealed override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnStateEnter(animator, stateInfo, layerIndex);
 
        int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
        owner = BossShowModel.Instance.GetShowActorInstance(_instId);
 
        if (owner == null)
        {
            return;
        }
 
        OnEnter(owner, animator, stateInfo, layerIndex);
 
        owner = null;
    }
 
    public sealed override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnStateUpdate(animator, stateInfo, layerIndex);
 
        int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
        owner = BossShowModel.Instance.GetShowActorInstance(_instId);
 
        if (owner == null)
        {
            return;
        }
 
        OnUpdate(owner, animator, stateInfo, layerIndex);
 
        owner = null;
    }
 
    public sealed override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        base.OnStateExit(animator, stateInfo, layerIndex);
 
        int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
        owner = BossShowModel.Instance.GetShowActorInstance(_instId);
 
        if (owner == null)
        {
            return;
        }
 
        OnExit(owner, animator, stateInfo, layerIndex);
 
        owner = null;
    }
 
    protected virtual void OnEnter(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
 
    protected virtual void OnUpdate(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
 
    protected virtual void OnExit(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
}