using vnxbqy.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SMB_ShowBase : StateMachineBehaviour
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{
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protected ShowActor owner;
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public sealed override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateEnter(animator, stateInfo, layerIndex);
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int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
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owner = BossShowModel.Instance.GetShowActorInstance(_instId);
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if (owner == null)
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{
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return;
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}
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OnEnter(owner, animator, stateInfo, layerIndex);
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owner = null;
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}
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public sealed override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateUpdate(animator, stateInfo, layerIndex);
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int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
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owner = BossShowModel.Instance.GetShowActorInstance(_instId);
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if (owner == null)
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{
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return;
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}
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OnUpdate(owner, animator, stateInfo, layerIndex);
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owner = null;
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}
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public sealed override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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base.OnStateExit(animator, stateInfo, layerIndex);
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int _instId = animator.GetInteger(GAStaticDefine.Param_ActorInstID);
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owner = BossShowModel.Instance.GetShowActorInstance(_instId);
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if (owner == null)
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{
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return;
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}
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OnExit(owner, animator, stateInfo, layerIndex);
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owner = null;
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}
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protected virtual void OnEnter(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
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protected virtual void OnUpdate(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
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protected virtual void OnExit(ShowActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { }
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}
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